#------------------------------------------------------------------------------
# cr.mak
#------------------------------------------------------------------------------

PROJECT =	cr

PROJECT_SRC	= \
		DCK_System.c\
		DCK_Texture.c\
		DCK_Maths.c\
 		main.c\
        sbinit.c\
		types.c\
		psi.c\
		gte.c\
		maths.c\
		sprite.c\
		newpsx.c\
		quatern.c\
		islfont.c\
		islutil.c\
		islfile.c\
		isltex.c\
		islpad.c\
		fixed.c\
		crc32.c\
		actor2.c\
		language.c\
		isllocal.c\
		menu.c\
		viewer.c\
		actor.c\
		map_draw.c\
		map_view.c\
		overlays.c\
		custom.c\
		custom2.c\
		bff_load.c\
		fma.c\
		route.c\
		scenics.c\
		inventory.c\
		puzzles.c\
		camera.c\
		card.c\
		empty.c\
		charactr.c\
		enemies.c\
		nme_dogs.c\
		nme_mrst.c\
		map.c\
		collide.c\
		map_play.c\
		platform.c\
		platcoll.c\
		lights.c\
		deth.c\
		help.c\
		curtains.c\
		debris.c\
		particle.c\
		dogchase.c\
		dualshock.c\
		crate.c\
		demo.c\
		seesaw.c\
		timer.c\
		subgame.c\
		catapult.c\
		fireworks.c\
		chase.c\
		construct.c\
		options.c\
		startup.c\
		engine.c\
		credits.c\
		gallery.c\
		station.c\
		sprouts.c\
		cus_anim.c\
		egglaying.c\
		wings.c\
		stilts.c\
		fx.c\
		fxtest.c\
		islsfx2.c\
		sound.c\
		sfxtest.c\
		islcard.c\
		backup.c\
		dc_timer.c\
		islvideo.c\
		usr.c\
		bpamsetup.c\
		bpacsetup.c\
		islxa.c\
		adxtest.c\
		loadsnd.c\
		lev_flow.c\
		pause.c\
		cntrscn.c\
		DC_TIM.c\
		ectsmenu.c\
		vmucheck.c\
		fadeout.c\

SYSTEM_LIBS	= \
		sofdec\
		cri_adxs\
		sg_mwk2a\
		audio64\
		sg_sd\

PROJECT_INCLUDE = C:\DC\CR\INCLUDEPS

OPTIMIZE =	1

#COMPILER =	SHC
GFXLIB =	KAMUI2
OUTPUT =	ELF

DEBUG  =	TRUE
LIST   =	FALSE

include $(KATANA_ROOT)\Sample\dc.inc
