#ifndef INCLUDE_H_INCLUDE
#define INCLUDE_H_INCLUDE

#include <shinobi.h>
#include <kamui2.h>
#include <sg_syhw.h>
#include <sg_sycbl.h>
#include <machine.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#include "DCK_Types.h"
#include "DCK_Maths.h"
#include "DCK_Texture.h"
#include "DCK_System.h"
//#include "DCK_Matrix.h"

#include "usrsnasm.h"


#include "types.h"
#include "libgte.h"
#include "gte.h"
#include "Libgs.h"
#include <libgpu.h>

//#include "BackDrop.h"

#include "islfile.h"
#include "islutil.h"
#include "islfont.h"
//#include "types2d.h"
#include "islpad.h"

#include "psi.h"
#include "islpsi.h"
//#include "psiactor.h"
#include "actor2.h"
#include "quatern.h"
//#include "temp_psx.h"
#include "layout.h"
//#include "textures.h"
//#include "bff_load.h"
//#include "objects.h"
//#include "world.h"
//#include "map_draw.h"
//#include "water.h"
//#include "world.h"
//#include "psxconv.h"
//#include "World_Eff.h"
#include "maths.h"

#include "empty.h"
#include "language.h"
#include "gametext.h"
#include "menu.h"
#include "viewer.h"
#include "actor.h"
#include "map_draw.h"
#include "map_view.h"
#include "overlays.h"
#include "puzzles.h"
#include "custom.h"
#include "bff_load.h"
#include "scenics.h"
#include "ranges.h"
#include "isllocal.h"
#include "islsfx2.h"
#include "islxa.h"

#endif