/************************************************************************************
	Chicken Run PS	(c) 1998-9 ISL

	gametext.h:		Game text strings

  Gratuitously ripped out of action man...
************************************************************************************/

#ifndef _GAMETEXT_H_
#define _GAMETEXT_H_

enum {
	LANG_UK,		// (United Kingdom)
	LANG_F,			// (France)
	LANG_D,			// (Germany)
	LANG_IT,		// (Italy)
	LANG_SP,		// (Spain)
#ifdef DREAMCAST
	LANG_US,		// (USA)
#endif
	LANG_NUMLANGS
};

#define NO_UK_IN_EUROPE

enum {
	LANG_FILE_UK,		// (United Kingdom)
	LANG_FILE_F,			// (France)
	LANG_FILE_D,			// (Germany)
	LANG_FILE_IT,		// (Italy)
	LANG_FILE_SP,		// (Spain)
	LANG_FILE_US,		// (America)
	LANG_FILE_NUMLANGS
};



//#if PALMODE==1
//	#define LANG_DEFAULT LANG_UK
//#else
//	#define LANG_DEFAULT LANG_US
//#endif

// "text_ids.h" is generated from "gametext.txt" by "cr_lang.exe"
#include "text_ids.h"

#ifdef _WINDOWS
extern char	**gameTextStr;
//#define TEXTSTR(n) ((char*)gameTextStr[n])
#endif

/*
extern void	*gameTextStr[TEXTSTR_MAX];
extern int	gameTextLang, *gameTextTimings;
void gameTextInit(int currLang);
void gameTextInitFromFile(char *fName, int numStrings, int currLang);
void gameTextDestroy();
void gameTextScrInitialise();
void gameTextScrDestroy();
void gameTextScrFrame();
*/

#endif
