//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================

#ifndef VGUI_HELPERS_H
#define VGUI_HELPERS_H
#ifdef _WIN32
#ifndef __MINGW32__
#pragma once
#endif /* not __MINGW32__ */
#endif


#include "vgui_panel.h"
#include "vgui_label.h"


inline int PanelTop(vgui::Panel *pPanel)	{int x,y,w,h; pPanel->getBounds(x,y,w,h); return y;}
inline int PanelLeft(vgui::Panel *pPanel)	{int x,y,w,h; pPanel->getBounds(x,y,w,h); return x;}
inline int PanelRight(vgui::Panel *pPanel)	{int x,y,w,h; pPanel->getBounds(x,y,w,h); return x+w;}
inline int PanelBottom(vgui::Panel *pPanel)	{int x,y,w,h; pPanel->getBounds(x,y,w,h); return y+h;}
inline int PanelWidth(vgui::Panel *pPanel)	{int x,y,w,h; pPanel->getBounds(x,y,w,h); return w;}
inline int PanelHeight(vgui::Panel *pPanel)	{int x,y,w,h; pPanel->getBounds(x,y,w,h); return h;}

// Places child at the requested position inside pParent. iAlignment is from Label::Alignment.
void AlignPanel(vgui::Panel *pChild, vgui::Panel *pParent, int alignment);


#endif // VGUI_HELPERS_H

