/***
*
*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
#ifndef IN_BUTTONS_H
#define IN_BUTTONS_H
#ifdef _WIN32
#ifndef __MINGW32__
#pragma once
#endif /* not __MINGW32__ */
#endif

#define IN_ATTACK	(1 << 0)
#define IN_JUMP		(1 << 1)
#define IN_DUCK		(1 << 2)
#define IN_FORWARD	(1 << 3)
#define IN_BACK		(1 << 4)
#define IN_USE		(1 << 5)
#define IN_CANCEL	(1 << 6)
#define IN_LEFT		(1 << 7)
#define IN_RIGHT	(1 << 8)
#define IN_MOVELEFT	(1 << 9)
#define IN_MOVERIGHT (1 << 10)
#define IN_ATTACK2	(1 << 11)
#define IN_RUN      (1 << 12)
#define IN_RELOAD	(1 << 13)
#define IN_ALT1		(1 << 14)
#define IN_SCORE	(1 << 15)   // Used by client.dll for when scoreboard is held down

#endif // IN_BUTTONS_H
