//===== Copyright (C) 2005-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Helper methods + classes for choreo
//
//===========================================================================//

#ifndef CHOREOUTILS_H
#define CHOREOUTILS_H

#if defined( _WIN32 )
#pragma once
#endif


//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CChoreoScene;
class CChoreoEvent;
class CStudioHdr;


//-----------------------------------------------------------------------------
// Finds sound files associated with events
//-----------------------------------------------------------------------------
const char *GetSoundForEvent( CChoreoEvent *pEvent, CStudioHdr *pStudioHdr );


//-----------------------------------------------------------------------------
// Fixes up the duration of a choreo scene based on wav files + animations
// Returns true if a change needed to be made
//-----------------------------------------------------------------------------
bool AutoAddGestureKeys( CChoreoEvent *e, CStudioHdr *pStudioHdr, float *pPoseParameters, bool bCheckOnly );
bool UpdateGestureLength( CChoreoEvent *e, CStudioHdr *pStudioHdr, float *pPoseParameters, bool bCheckOnly );
bool UpdateSequenceLength( CChoreoEvent *e, CStudioHdr *pStudioHdr, float *pPoseParameters, bool bCheckOnly, bool bVerbose );


#endif // CHOREOUTILS_H

