#pragma once

#include <cvardef.h>

extern cvar_t *chase_active;
extern cvar_t *r_drawentities;
extern cvar_t *volume;
extern cvar_t *r_traceglow;

extern cvar_t *g_x;
extern cvar_t *g_y;
extern cvar_t *g_w;
extern cvar_t *g_h;

extern cvar_t *g_crosshair_style;//for choosing crosshair style
extern cvar_t *g_crosshair_color;
extern cvar_t *g_crosshair_a;
extern cvar_t *g_crosshair_width;//for custom crosshair
extern cvar_t *g_crosshair_length;
extern cvar_t *g_crosshair_gap;
extern cvar_t *g_sniperdot_min;
extern cvar_t *g_sniperdot_max;
extern cvar_t *g_sniperdot_mindist;
extern cvar_t *g_sniperdot_maxdist;
extern cvar_t *g_3dmenu;
extern cvar_t *g_3dhud;
extern cvar_t *g_lod1;
extern cvar_t *g_lod2;
extern cvar_t *g_traillevel;
extern cvar_t *g_particle_debug;
extern cvar_t *g_particle_sort;
extern cvar_t *g_deathmsg_clean;
extern cvar_t *g_deathmsg_max;

extern cvar_t *gl_wireframe;
extern cvar_t *cl_righthand;
extern cvar_t *r_decals;