#ifndef GAME_H
#define GAME_H

extern void GameDLLInit(void);

extern cvar_t *g_psv_gravity, *g_psv_aim;
extern cvar_t *g_footsteps;
extern cvar_t *g_psv_accelerate, *g_psv_friction, *g_psv_stopspeed;

extern cvar_t displaysoundlist;

extern cvar_t timelimit;
extern cvar_t friendlyfire;

extern cvar_t decalfrequency;

extern cvar_t allowmonsters;
extern cvar_t roundtime;
extern cvar_t buytime;
extern cvar_t freezetime;
extern cvar_t c4timer;

extern cvar_t ghostfrequency;
extern cvar_t autokick;

extern cvar_t restartround;
extern cvar_t sv_restart;

extern cvar_t limitteams;
extern cvar_t autoteambalance;
extern cvar_t tkpunish;
extern cvar_t hostagepenalty;
extern cvar_t mirrordamage;
extern cvar_t logmessages;

#define FORCECAMERA_SPECTATE_ANYONE 0
#define FORCECAMERA_SPECTATE_ONLY_TEAM 1
#define FORCECAMERA_ONLY_FRIST_PERSON 2

extern cvar_t forcecamera;
extern cvar_t forcechasecam;
extern cvar_t mapvoteratio;

#define LOG_ENEMYATTACK 0x1
#define LOG_TEAMMATEATTACK 0x2

extern cvar_t logdetail;
extern cvar_t startmoney;
extern cvar_t maxrounds;
extern cvar_t fadetoblack;

#define PLAYERID_EVERYONE 0
#define PLAYERID_TEAMONLY 1
#define PLAYERID_OFF 2

extern cvar_t playerid;
extern cvar_t winlimit;
extern cvar_t allow_spectators;
extern cvar_t mp_chattime;
extern cvar_t kick_percent;

extern cvar_t fragsleft;
extern cvar_t timeleft;

#endif