Game Development General Discussion For topics that don't have their own forums. Mon, 03 Jun 2019 08:40:12 +0000 Mon, 03 Jun 2019 08:40:12 +0000 ASSEMbler - Home of the obscure http://assemblergames.com/forums/game-development-general-discussion.9/ Unlock PSP 7 OFW Communication in PS3 Update Firmware Tue, 14 May 2019 12:32:12 +0000 http://assemblergames.com/threads/unlock-psp-7-ofw-communication-in-ps3-update-firmware.70964/ http://assemblergames.com/threads/unlock-psp-7-ofw-communication-in-ps3-update-firmware.70964/ invalid@example.com (carl88) carl88
* * * Don't post all and being wise because it will deface any website will gone don't share * * *

Any PSP upgraded to CFW direct upgrade to 6.60 CFW CD (No Serial No Laser read damage) to 7.xx OFW CD (No Serial No Laser read damage)

To Unlock by PS3 Update Firmware
1. Search working OPL in PSP 7.xx OFW
2. PS3 Update Firmware , find OPL & iso in HEX then copy & paste for extract PS3 Update .iso
3. In PSP, Go in upper right...

Unlock PSP 7 OFW Communication in PS3 Update Firmware]]>
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Unlock PSP 7 OFW Communication available in CD Tue, 07 May 2019 08:33:04 +0000 http://assemblergames.com/threads/unlock-psp-7-ofw-communication-available-in-cd.70929/ http://assemblergames.com/threads/unlock-psp-7-ofw-communication-available-in-cd.70929/ invalid@example.com (carl88) carl88 * * * Don't post all and being wise because it will deface any website will gone don't share * * *
Any PSP upgraded to CFW direct upgrade to 6.60 CFW CD (No Serial No Laser read damage) to 7.xx OFW CD (No Serial No Laser read damage)
Clue Unlock 7.xx OFW by complete 4 Unpopular Japanese Adventure Fantasy Games CSO or iso
1. Adventure Fantasy 2D Animation Games
2. Adventure Anime Fantasy Games
3. Adventure Fantasy similar Manga...

Unlock PSP 7 OFW Communication available in CD]]>
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Resident Evil - Biohazard 1.5 and 0 code and toolkits disappear? WTH...? Fri, 03 May 2019 04:23:57 +0000 http://assemblergames.com/threads/resident-evil-biohazard-1-5-and-0-code-and-toolkits-disappear-wth.70905/ http://assemblergames.com/threads/resident-evil-biohazard-1-5-and-0-code-and-toolkits-disappear-wth.70905/ invalid@example.com (vexatious) vexatious
How come there's no mention of the toolkits and linked code to these games? What happened to it? How was "Resident Evil" - "Biohazard" 1.5 compiled, edited and patched to...

Resident Evil - Biohazard 1.5 and 0 code and toolkits disappear? WTH...?]]>
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MS-DOS game Code Source Request Mon, 29 Apr 2019 17:09:46 +0000 http://assemblergames.com/threads/ms-dos-game-code-source-request.69726/ http://assemblergames.com/threads/ms-dos-game-code-source-request.69726/ invalid@example.com (tonma) tonma I'm learning the basics of the x86 assembler. I made a first test by converting the sokoban dos game from x86 to Dreamcast.
[​IMG]
Original x86 code link
https://github.com/adamsmasher/sokobanDOS

I would like to try to convert more complex ms-dos games but I do not find assembler sources .
Does anyone know a website with sources or ftp / cdrom. I'm mainly looking for 2D games for ms-dos (80s / early 90s).
Even in...

MS-DOS game Code Source Request]]>
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Ps2 Communication thru Optic Dish Serial at Center of Disc Sat, 27 Apr 2019 11:42:08 +0000 http://assemblergames.com/threads/ps2-communication-thru-optic-dish-serial-at-center-of-disc.70896/ http://assemblergames.com/threads/ps2-communication-thru-optic-dish-serial-at-center-of-disc.70896/ invalid@example.com (carl88) carl88 2. Laser Fix, try & try read any Original CD
3. CD, VCD, DVD, Bluyray Disc & any Disc is called Optic Dish at Uncensored which found at Far East Asia, the Greatest of All Freedom
4. Ps2 have own communication can be activate by Games or found any Optic Dish
5. Seach DiosAma: Satellite Frequency at Phcorner (All content Internet is Cable Tv view Originally, God sort at other Places[NCR, Hidden Big Map],...

Ps2 Communication thru Optic Dish Serial at Center of Disc]]>
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Does the psp hardware support shaders? Thu, 28 Mar 2019 19:33:32 +0000 http://assemblergames.com/threads/does-the-psp-hardware-support-shaders.70749/ http://assemblergames.com/threads/does-the-psp-hardware-support-shaders.70749/ invalid@example.com (Nitroiris) Nitroiris (PSP Graphics Core 1
3D Curved Surface + 3D Polygon
Compressed Texture
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bezier, B-Spline(NURBS)
ex 4x4, 16x16, 64x64 sub-division.). Is that all the hardware supports, or does it truly...

Does the psp hardware support shaders?]]>
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Early Xbox 360 Alpha UI designs Fri, 01 Feb 2019 12:23:29 +0000 http://assemblergames.com/threads/early-xbox-360-alpha-ui-designs.69747/ http://assemblergames.com/threads/early-xbox-360-alpha-ui-designs.69747/ invalid@example.com (Shadha) Shadha
[​IMG]


Original Style Concept:
Nino - Worked with Rowbotik to Start Designing Blades.
JDK - Company that did the concept Icons.
AKQA - Company that made the ORIGINAL Blades concept that Microsoft accepted.

The Original Blades Dashboard, to make things smooth, there were...

Early Xbox 360 Alpha UI designs]]>
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Rizzo Island Dreamcast Game Will Be @ Retropalooza! Tue, 09 Oct 2018 21:37:55 +0000 http://assemblergames.com/threads/rizzo-island-dreamcast-game-will-be-retropalooza.69893/ http://assemblergames.com/threads/rizzo-island-dreamcast-game-will-be-retropalooza.69893/ invalid@example.com (rizzoislandgame) rizzoislandgame I’m the head developer of the game Rizzo Island, a new 3D platformer for the Dreamcast and PC!
On 9/29-30 we will have a booth at Retropalooza in Arlington, Texas! We will have a demo setup for people to play, and will be having a contest on each day in which whoever gets the best time in the first stage of Sonic Adventure 1 will win some exclusive merch!

The demo will also have a never publicly released level included in the full game playable from the showroom floor!

If...

Rizzo Island Dreamcast Game Will Be @ Retropalooza!]]>
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Crash: TWoC Xbox Debug Menu found Sat, 08 Sep 2018 14:42:30 +0000 http://assemblergames.com/threads/crash-twoc-xbox-debug-menu-found.69819/ http://assemblergames.com/threads/crash-twoc-xbox-debug-menu-found.69819/ invalid@example.com (Pixelise) Pixelise So codes for accesing this debug menu were found long ago for GC and PS2. But with recent achievments in Xbox emulation I finally found the memory adres used to determine which menu is showing up, and that's how I "found" the debug menu.
[​IMG]
I'm coming here to ask for help to Xbox modding scene. I would want to also make it usable on console but I don't...

Crash: TWoC Xbox Debug Menu found]]>
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mac SDK's Sun, 19 Aug 2018 17:17:28 +0000 http://assemblergames.com/threads/mac-sdks.69730/ http://assemblergames.com/threads/mac-sdks.69730/ invalid@example.com (teckman02) teckman02 Cheats on SD2SNES Tue, 05 Jun 2018 12:22:29 +0000 http://assemblergames.com/threads/cheats-on-sd2snes.69325/ http://assemblergames.com/threads/cheats-on-sd2snes.69325/ invalid@example.com (G1Convoy777) G1Convoy777 3 Retro Game Designer for DC, PS1, Jaguar & Genesis/Megadrive Wed, 16 May 2018 04:55:08 +0000 http://assemblergames.com/threads/retro-game-designer-for-dc-ps1-jaguar-genesis-megadrive.69292/ http://assemblergames.com/threads/retro-game-designer-for-dc-ps1-jaguar-genesis-megadrive.69292/ invalid@example.com (zouzzz) zouzzz https://www.kickstarter.com/projects/orionsoft/retro-game-designer.

[​IMG]

Retro Game Designer is a software tool running on Windows PC, that will allow you to create your own video games without programming knowledge and play it on retro consoles such as Megadrive/Genesis, Dreamcast, Playstation 1, Jaguar &...

Retro Game Designer for DC, PS1, Jaguar & Genesis/Megadrive]]>
Hidden stuff in dummy files Wed, 18 Apr 2018 00:16:15 +0000 http://assemblergames.com/threads/hidden-stuff-in-dummy-files.58358/ http://assemblergames.com/threads/hidden-stuff-in-dummy-files.58358/ invalid@example.com (pool7) pool7
I recently read that the dummy files in the Bloody Roar 4 for PS2 were in fact a zip file containing Renderware SDK.
I'm sure I read about one or two similar cases (maybe a dummy file containing some source code) in other games/platforms, though can't remember the details.

I tried doing some searches, but my google-fu is failing me.

Is there a list of such "fails" somewhere?
Or maybe we can use this...

Hidden stuff in dummy files]]>
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Are Dev Kits necessary? Fri, 13 Apr 2018 18:48:03 +0000 http://assemblergames.com/threads/are-dev-kits-necessary.68510/ http://assemblergames.com/threads/are-dev-kits-necessary.68510/ invalid@example.com (olig442) olig442 Just wondering can all game development be done with emulation etc.
Are you guys also using the original OS like win95 that the original dev tools came with etc.
My development focus would be the early cd rom based consoles.]]>
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Does anybody have the WWF Attitude PS1 Beta? Tue, 27 Mar 2018 20:57:03 +0000 http://assemblergames.com/threads/does-anybody-have-the-wwf-attitude-ps1-beta.62303/ http://assemblergames.com/threads/does-anybody-have-the-wwf-attitude-ps1-beta.62303/ invalid@example.com (Motka) Motka 1 Free sound effects for your projects. Thu, 18 Jan 2018 15:39:22 +0000 http://assemblergames.com/threads/free-sound-effects-for-your-projects.68103/ http://assemblergames.com/threads/free-sound-effects-for-your-projects.68103/ invalid@example.com (djrocket) djrocket https://www.lucidsamples.com/free-sample-packs/181-free-sound-effects-sfx-pack.html
https://www.audiomicro.com/free-sound-effects
http://www.freesfx.co.uk/
http://www.flashkit.com/soundfx/
https://www.partnersinrhyme.com/pir/PIRsfx.shtml
If you know more recources with free sound effects,pls share with me !]]>
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Splatterhouse: Remastered Wed, 01 Nov 2017 23:33:20 +0000 http://assemblergames.com/threads/splatterhouse-remastered.47356/ http://assemblergames.com/threads/splatterhouse-remastered.47356/ invalid@example.com (Kung Fu Man) Kung Fu Man
Splatterhouse: Remastered]]>
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Original Find Sat, 21 Oct 2017 22:50:45 +0000 http://assemblergames.com/threads/original-find.66617/ http://assemblergames.com/threads/original-find.66617/ invalid@example.com (Love64BitProcessors) Love64BitProcessors After hours of wallowing, not in self pity, but in True Boredom -
I began a New Search : I WANTED My Fun Back!

Today's consoles or PCs are, yes, great BUT I feel as though it's a paradox
- something 'getting lost in translation -
I know the struggle for Nintendo - the Switch is on My Wish List. I'm excited.
I feel as though there was the distraction caused by the CD-ROM.
Of course the Nintendo 64 DID have a better graphics...

Original Find]]>
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Seclusion - How To Make Complete, A Game... Wed, 30 Aug 2017 03:52:30 +0000 http://assemblergames.com/threads/seclusion-how-to-make-complete-a-game.66635/ http://assemblergames.com/threads/seclusion-how-to-make-complete-a-game.66635/ invalid@example.com (Love64BitProcessors) Love64BitProcessors I'm sure there are quite a few questions as to 'How' a game becomes a reality.
I like to believe that Coders are that 3% capable of surviving The Matrix.
However I'd like to share my personal perspective of where, exactly, is best to take direction with motivations : most questions are 'How Do I Write Code' ?
That's BEYOND ME!

I'm more of a 3D Graphics & Software Render' - so I prefer to explore the possibilities available.
Most people...

Seclusion - How To Make Complete, A Game...]]>
Unity Tutorial - Create a Sonic clone (2D) Fri, 25 Aug 2017 03:10:39 +0000 http://assemblergames.com/threads/unity-tutorial-create-a-sonic-clone-2d.65177/ http://assemblergames.com/threads/unity-tutorial-create-a-sonic-clone-2d.65177/ invalid@example.com (VerticalE) VerticalE
Unity Tutorial - Create a Sonic clone (2D)]]>
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