I found this whilst searching youtube... I apologise if it's already been posted, did search and couldn't find anything... I can't believe it's a 32x... looks pretty impressive to me! (albeit uber foggy) http://www.youtube.com/watch?v=PlARKiXgCOA
That does look impressive.......as you say why no games? Even the lense flare looks good Perhaps working to hard on the effects not enough space for a game?
AntiPasta, or SegaFreak, or someone posted that video back in 2004-2005. I have the video along with other tools for the 32x. I'll have to dig around my archive CDs for it htough. The textures are what take up lots of the space on the cartridges.
I've seen this before, but it was not on YouTube. In either case, it's great for those that have missed it.
Scavanger were a great team and probably could have done some decent games on the 32X, sadly they didn't. The 32X is a great piece of hardware, just a shame that Sega Japan dictated policy and fucked up what could have been a great little machine for at least a year or two. Frontier did make Darxide for the Neptune and it's well know that david braben was pissed off at Sega for cancelling it as he believed that it would have been a great console for the Megadrive market which was still very very strong as well as a good way to get European devs to moe from 16bit to 32bit code. I loves my 32X! Even made an adapter to use it with a Wondermega... ^_^;
That's impressive and all...but as soon as you consider that it's just a camera flying through an environment, you realize that no 32x game can ever look that good... Theres lots of other things you need like gamplay...AI...characters...music... Add all that in...and you get a game that looks like Metal Head.
yeah I'd imagined it'd have been posted before, i did search but couldn't find anything... just thought I'd post just in case :>
I don't think so unless they were bought. Scavenger were or still are a German based software dev whilst Psygnosis are a UK Liverpool based software dev. Yakumo
Truly amazing, it even looks better than some early Saturn games like Black Fire.... And the fog isnt that bad, I recall the fog on Turok and Cruisin USA for the N64 being the same than in these demos. And yeah, he 32X could've done a lot if it ever received the support it needed. The 16bit wasnt death at 95, and the SNES actually defeated the Genesis in this period thanks to SEGA drooping support on the console and the addons. They gave away the market to nintendo in a silver plate. Now looking at this demo, do you guys think the 32X may been able to run Quake?
Probably a low detailed version of Quake if they actually worked at it, and it certainly could have had a better Doom port if it had more time to be polished. It's sad the wasted potential of the 32X. I loved the idea of the 32X to greatly extend the capability of a system like that. It's a shame they didn't you it to you know.. extend the life of the system. Instead they used it to choke the rest of the life out of it.
The death of the 32X was decided by the consumers, not really by Sega. It had some good games but it bombed, not even Virtua Fighter could've saved it. No one wanted one when the Saturn and PS were just around the corner. I remember them sitting on the shelves in most stores for months. They even tried to bribe people to buy the system by offering them 150 GBP of coupons to spend on games :lol: I doubt the 32x could have handled a Quake port. They had problems getting it out on the PlayStation!
I say they could have done it. The Saturn version of Quake kicks arse unlike the PSX version. If the same team tried it on the 32X I'm sure they could have produced something worthy of the 32X. Yakumo
The Saturn was more powerfull than the 32X even on paper, the Slavedriver engine was custom-made for the saturn by Lobotomy. There was no Quake 1 for PSX from what I remember - there was a Quake 2 with 4 player split-screen though. The n64 had Quake 1 and 2. Between the Saturn version of Quake and the n64, i d have to take the n64 version - but thats a matter of personal taste. (some people have none ;p )
Disagree. Why ? You said it yourself: Sega had the choice between the neptune and the saturn and they choose the japan-ich saturn. Which meant more developpment costs and of course, annihilating all the investments done for the 32x...
Well here's a fun fact: The project that came to become the N64 was originally SEGA's next console , in a way. Even the team behind Sonic 3D had started work on alpha kits of those, from what I recall. for more information, http://en.wikipedia.org/wiki/Nintendo_64
People are we talking about this demo ? http://www.pouet.net/prod.php?which=10686 And weren´t some of the coders of the demo Danes ? Since Yakumos answer made me say "what ?", but anyway it is still a damn impressive demo. And maybe we should check the old thread for more good info about it.
Ah, it's that incredibly sick demo. I remember posting that years ago, my, respect for pulling that off on the 32X! And Quake on the 32X... no. How much RAM does it have? 256K... Quake's levels are quite complex. Moreover, there's NO 3D accel... the Saturn has more powerful CPU's *and* hardware 3D rendering, and that was a tour de force to pull off.
That is a really cool demo. I don't think that I have seen it before, nor any other demos for the 32x. I think that the 32x could have handeled Quake. It would have had to be a low resolution, low graphics textures version but I think that it would have worked. Stream the data off the cart and only load small playing chunks at a time. The SNES had that awful port of Doom so I am sure that the 32x could have had Quake, even if they had to use the CD to go with it.