3D applications used in Gamecube games

Discussion in 'Nintendo Game Development' started by erwan01, Jun 1, 2010.

  1. erwan01

    erwan01 Member

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    Hi,

    Does someone know what commercial 3D packages (applications) were used to develop early games for the Nintendo Gamecube? I'm particularly thinking of first party games (Mario sunshine, Zelda Wind Waker, Mario Kart, Metroïd...).

    I've read that Zelda was done in Maya. Was Softimage|3D still used at that time (1999-2001)? (a special version of it, containing vertex colors editing features, was shipped to Gamecube developers)

    Thanks
     
    Last edited: Jun 1, 2010
  2. fakeemail

    fakeemail Guest

    Unsure of early games, but universitys are using lightwave 3D to produce the graphics used.
     
  3. segaloco

    segaloco Enthusiastic Member

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    Maya is also used for the DodgerDemo available to GameCube developers (from what I could tell in the .p3d files). I couldn't tell for NDDEMO, but yeah, if you want the stuff Nintendo used, Maya was definitely one of them. (If you are just looking for a good graphics program, Blender, my friend, is for you :p)
     
  4. erwan01

    erwan01 Member

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    Thanks for the info.

    I both have maya, Softimage and other programs (Houdini, PowerAnimator (the ancestor to Maya)) runing on an SGI system. My favorite one, despite being old, is Softimage|3D. Never seen such a quick and responsive interface. And it has very efficient modeling and animation tools...and was heavily used by Nintendo.
     
  5. segaloco

    segaloco Enthusiastic Member

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    Okay, from reading some documents and stuff in the GameCube SDK, the two "officially" supported graphic modelers are Maya and 3D Studio Max. I bet companies made their own wrappers, but the SDK officially has Maya and 3D Studio Max plugins and converters and whatnot...

    Edit: Specifically 3D Studio Max versions 3.0 and 3.1.
     
    Last edited: Jun 9, 2010
  6. marshallh

    marshallh N64 Coder

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    Softimage|3D was supported by Nintendo and they designed a lot of tools around it for the N64.
     
  7. segaloco

    segaloco Enthusiastic Member

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    Regardless, it's obvious that Nintendo favoured AutoDesk products.
     
  8. Dr.Wily

    Dr.Wily Peppy Member

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    Can you give more details about these demo ?
     
  9. segaloco

    segaloco Enthusiastic Member

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    Define details :|
     
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