Hi, Does someone know what commercial 3D packages (applications) were used to develop early games for the Nintendo Gamecube? I'm particularly thinking of first party games (Mario sunshine, Zelda Wind Waker, Mario Kart, Metroïd...). I've read that Zelda was done in Maya. Was Softimage|3D still used at that time (1999-2001)? (a special version of it, containing vertex colors editing features, was shipped to Gamecube developers) Thanks
Maya is also used for the DodgerDemo available to GameCube developers (from what I could tell in the .p3d files). I couldn't tell for NDDEMO, but yeah, if you want the stuff Nintendo used, Maya was definitely one of them. (If you are just looking for a good graphics program, Blender, my friend, is for you )
Thanks for the info. I both have maya, Softimage and other programs (Houdini, PowerAnimator (the ancestor to Maya)) runing on an SGI system. My favorite one, despite being old, is Softimage|3D. Never seen such a quick and responsive interface. And it has very efficient modeling and animation tools...and was heavily used by Nintendo.
Okay, from reading some documents and stuff in the GameCube SDK, the two "officially" supported graphic modelers are Maya and 3D Studio Max. I bet companies made their own wrappers, but the SDK officially has Maya and 3D Studio Max plugins and converters and whatnot... Edit: Specifically 3D Studio Max versions 3.0 and 3.1.