3rd Part Wii Devkits

Discussion in 'Nintendo Game Development' started by Piglet, Dec 9, 2008.

  1. Piglet

    Piglet Spirited Member

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    Does anyone know of a 3rd part Wii devkit out there? I am loath to spend thousands of $$$ of someone has, say, a developer studio plug-in with a SCSI/USB card costing a few hundred $$$ to buy?
     
  2. _SD_

    _SD_ Resolute Member

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    USB Gecko will get code onto your Wii via the Hombrew Channel and devkitPPC. I think there's also a way to do it via ethernet too.
     
  3. Piglet

    Piglet Spirited Member

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    Well, thats sure a good start. Now, how would I debug? A console pane on the Wii? Is that it? No source debugging?

    Cheers,
    Sean
     
  4. Piglet

    Piglet Spirited Member

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    It would appear that all debug, therefore, is by printing to the screen. Or maybe I could use the Dserial edge to profile & keep a list of files & line numbers so I can single-step on that dinky little screen.

    Not so good. Well, If I stick to 100% assembler then it won't be to bad. Back to the 1980s when I wrote C64 games using an Atari ST with a seriel lead... Oh, A La Cherche du Temps Perdu?
     
  5. _SD_

    _SD_ Resolute Member

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