Does anyone know of a 3rd part Wii devkit out there? I am loath to spend thousands of $$$ of someone has, say, a developer studio plug-in with a SCSI/USB card costing a few hundred $$$ to buy?
USB Gecko will get code onto your Wii via the Hombrew Channel and devkitPPC. I think there's also a way to do it via ethernet too.
Well, thats sure a good start. Now, how would I debug? A console pane on the Wii? Is that it? No source debugging? Cheers, Sean
It would appear that all debug, therefore, is by printing to the screen. Or maybe I could use the Dserial edge to profile & keep a list of files & line numbers so I can single-step on that dinky little screen. Not so good. Well, If I stick to 100% assembler then it won't be to bad. Back to the 1980s when I wrote C64 games using an Atari ST with a seriel lead... Oh, A La Cherche du Temps Perdu?