I've been looking for a 64 pin DIP extractor to no success. Does anyone know where I can get one? The only company I could find that makes them is http://www.sunhayato.co.jp/products/details.php?u=776&id=04540 Perhaps someone in Japan can help me buy one.
What's wrong with a flat head screwdriver? Just be really careful to take it out evenly and not scratch up the socket.
I contacted them an am ordering some. If anyone is interested, it would be $49.99 shipped. This fine tool does 28-64 pin ics. Give a yell in the thread and I'll PM you.
True! Well I meant YOURS is a good price (and here's an example of why... [link]). Posting at stupid o'clock in the morning isn't a good idea lol. I'd take one but sadly I can't afford to right now... my finances are in a fairly poor state! Do they have a similar tool for < 28 pin DIPs?
About not having clearance, if you pad your wedge (like a soft plastic baggie), you can make some without damaging the socket. For small 0.3" DIP: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=200327526840 Man I don't think $50 is worth it unless you pull 0.6" ROMs or 0.7" 68000 all day. It can't even pull 0.3" chips which are about the only DIPs still in use, you'd have to buy the GX-3 and GX-3L for that heh. You can tell Sunhayato is expensive when they sell $1 PLCC extractors for $17, they're like the Radioshack of Japan though obviously much better selection, even a $175 SPDIP puller! A lot of expensive ones can be adjusted to different lengths and widths, and might not be too expensive (GX-7ish) if you can find them on Digikey/others by part numbers.
To each their own, but it only takes broken pins on one important chip that these can be worth it to you. Yeah, it's only bent when it pulls out crooked, but I've broken a pin straightening it out... Nice deal you found, Assembler, but I never need anything over my 40 pin extractor myself.
I need one as it's impractical to remove a 64pin dip from a burning hot MB with a plastic tool (melts) or a screwdriver.
For a couple of years back in the 80s, I had to hand-make NES carts that accepted EPROMS for demos. I got a stack of shitty NES games and I used to cut all the legs off the DIL and unsolder the legs one by one. I then rewired for EPROM with a ZIF.Then I used mains cable (yes!) to accept the larger EPROMS. I even used a soldering iron to cut out the rectangles on the front of the plastic covers so that we could take/send demos. It was a mad time, doing games in the 1980s. If you can replace the data on the chip, this is by far the easiest way (and I tried a lot of ways). I imagine that the QFF or array chips would be much harder to extract so this would make an even bigger difference.
Well these are 68000 cpus, so no can do Piglet. Sounds like interesting times, any chance you can describe the dev tools your company used? Each had their own type of nes dev setup.
Do you often pad your wedge? :lol: :110: Have you thought about turning it off first, then letting it cool down? ;-) Did you try one (or two) of these? http://www.maplin.co.uk/Module.aspx?ModuleNo=2555&doy=14m4&C=SO&U=strat15
We used a modified version of PDS (programmers development system) on a PC (8086!) with a modified NES (extra RAM & VRAM so there was space to handle debug information). We designed & built the kits using dual-port RAM... it was very, very basic.