A blog of my experience learning 68k Megadrive programming

Discussion in 'Sega Discussion' started by Headcrab, May 17, 2013.

  1. Headcrab

    Headcrab (BigEvilCorporation)

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    Hi!

    For the past year or so I've been learning 68k assembler on the SEGA Megadrive, and I've been blogging the whole learning process in the hope that someone else would find my ramblings, shoddy source code and eureka moments useful when trying it for themselves.

    It covers initialisation, some basics on 68k assembler, the VDP planes, tiles and palettes, fonts and text drawing, a "Hello world" sample, gamepad input, horizontal scrolling, sprites, sprite animation and some basics on the PSG sound chip.

    I had hoped to have a lot more content up before publicising it, but my real job commitments have taken away all my spare time as of late, and the next article in the series is taking me quite a while. I'm still working on it, so expect more on the PSG and some findings on the FM chip, as well as a fully playable game in the future!

    Note that it's not a tutorial as such, it's just a log of my learning experience, so expect it to be riddled with errors and inconsistencies. Please let me know what you think! Especially if any of it proves useful to you, or you spot any errors.

    Here is it: http://www.bigevilcorporation.co.uk

    BigEvilCorp/Headcrab.
     
  2. Bad_Ad84

    Bad_Ad84 The Tick

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    Last edited: May 17, 2013
  3. Headcrab

    Headcrab (BigEvilCorporation)

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    Ha, what are the chances of that? The built-in themes are pretty ugly, I'm trying to arrange for one to be made professionally.
     
  4. Shane McRetro

    Shane McRetro Blast Processed Since 199X

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    I'm subscribed and watch eagerly for updates. Real life sure keeps us in line... can't do anything fun anymore!
    Booo urns! Booo urns! :smile-new:
    Keep up the good work though, I might even learn a thing or two!
     
  5. Twimfy

    Twimfy Site Supporter 2015

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    Really nice, will be keeping an eye on this.
     
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