Acid Software's Ultra-Skidmarks for the Playstation, PC and maybe Saturn.

Discussion in 'Unreleased Games Discussion' started by unclejun, Dec 30, 2017.

  1. unclejun

    unclejun Site Supporter 2011-2014

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    If anyone remembers the games Skidmarks and Super Skidmarks for the Amiga and Megadrive released in 1993 and 1995, the developer, Acid Software, started working on a sequel for the 3 platforms I mentioned in the title.

    There was a released development version from November 1996 that you can still find and try for yourself, with a small caveat, or rather, a large one, as you'll need a computer capable of running an early version of BeOS, DR8 to be precise, for which you can check the compatibility list at https://web.archive.org/web/19970218184118/http://www.be.com:80/products/beosreadylist.html

    Some screenshots I took a week ago:
    screen.png screen2.png screen8.png screen9.png screen12.png screen5.png screen6.png

    And here's the readme with all the details about the game
    Code:
    The Biz: (all you need to know)
        "WASD" and the arrow-keys, Alt-P to start
    
    The Brief: (all you need to know if you know nothing)
        From the makers of Skidmarks and Super-Skidmarks for the Amiga,
        Ultra-Skidmarks is a third-person car-racing game featuring:
            Height-Field Contours
            Quadratic B-Spline walls
            4-wheel independant suspension
        This version is free to all owners of BeOS DR8.
    
    The Details:
        Hello
       
        setfile Skid
       
        either double click or
        $ Skid blah
        to capture skidlog.txt
        (no cookies yet - don't bother looking)
       
        the file track.mbc must be in ./ or ./SkidData/
        the file colspace.dat is re-generated if missing.
       
        Alt-P to race
            Player one is arrow keys
            Player two is "WASD"
            Esc/Alt-S to quit race
           
        Alt-G to Gauss
            (edit track contours)
            try holding shift/ctrl etc while you drag
            the blue things round on the screen
       
        Alt-R for my sad ray-tracing demo.
    
    The Rest:
        Skidmarks is an iso-metric car-racing game for ECS amigas,
            it sported 4 players on quadratic B-Spline tracks
        Super-Skidmarks extended Skidmarks by adding another 12 tracks
            and AGA support for 8 players with (slightly) better graphics
            including the infamous 'Panoramic-Mode' - you could link
            two A1200's and drive off one monitor and onto the other.
        Super-Skidmarks was also released for the Sega Megdrive
            with 6-players and slightly inferior graphics.
    
        these three versions used the same codebase, largely written
        in native BlitzBasic with some 68K assembler.
    
        (for the curious, Skidmarks seems to run under UAE, but the
            sprites are missing..)
    
        Ultra-Skidmarks (working title) has been completely re-written
        in C (and some C++) and will be available on the Sony Playstation,
        IBM PC, and likely the Sega Saturn.
        There is *NO* possibility of a release on a 68K processor.
    
        BeOS is cool
    
        I'm developing my half of Ultra-Skidmarks on the BeOS, and this
        is my development version.  I don't care if this version is quirky,
        hard to use and crashes - because.. well.. I don't.. and if you care
        that much, well, buy a PlayStation :-P
        however, you'll see in this version parts of the track editor, and
        a small ray-tracer that might make it into the eventual 2D version.
    
        feedback is welcome.. mailto:falling@geocities.com
    
    
    
    The archive is called skid82.tgz and is easy to find on google.
     
    Last edited: Jan 2, 2018
    pool7, nullChar, Johnny and 1 other person like this.
  2. crissybwoy

    crissybwoy Enthusiastic Member

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    Very cool. Used to play the Amiga version all the time, so fun.
     
  3. PrOfUnD Darkness

    PrOfUnD Darkness Familiar Face

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    BeOS, longtime since I heard about it.
     
  4. unclejun

    unclejun Site Supporter 2011-2014

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    Having to upgrade (yes I was running DR7 on it) my BeBox took longer than I thought it would, I think the CD drive is on its way out, the install froze and crashed a dozen times...
     
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