Advice on best homebrew devkits.

Discussion in 'Game Development General Discussion' started by Piglet, Jun 1, 2008.

  1. Piglet

    Piglet Spirited Member

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    I'm writing a puzzle game for GBA/DS & Wii. I'm prototyping it in JAVA on the PC (I plan to have some demo levels on the PC and allow PC players to interact wit Wii players.

    Now, for GBA & DS I intend to buy the commercial version of NO$
    Whats the best homebrew way go developing for the Wii? Best modchip, assembler, compiler and so on.

    I am being sent the GBA/DS & Wii SDKs so I will have a pretty good setup really. The game logic will all be Java (compiled) and I will use JNI to do all the input and output routines.

    Does this plan sound OK?

    I plan to be able to play GBA vs DS vs Wii using Wifi (DS) and cable for the GBA. One copy on the Wii will download to the other platforms. I really want to allow the GBA & DS boot a Wii version, but I dunno if thats possible.

    Any and all advice will be gratefully recieved.

    Sean;-)
     
  2. Taucias

    Taucias Site Supporter 2014,2015

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    Hmm, Java on the DS? I'm not sure how well that will turn out, although I suppose the logic for the puzzle game will be fairly simple? Interpreted commands won't be as fast, but I'm sure you know that already (and ity helps portability no end). You'd be better off converting it to C++ and compiling it that way.

    A fellow Peterborian. Amazing!
     
  3. ashpool

    ashpool Rising Member

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    Why do you want to go the homebrew way if you get sent all the sdks? (damn you btw. ;))

    Anyway, imho the best way of dev'ing for wii without access to official sdks would be with devkitpro (devkitppc) compiler-wise and libogc both available here. And also check here.

    You don't really need a modchip, you can use the twilight hack to install the hombrew channel and launch your code via the wii's front sd card reader.
     
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