Years ago I discovered a gameshark-style code for the original Japanese version of Animal Crossing for the N64 that allowed me to access a bunch of different hidden maps left in the ROM used for debugging purposes. The maps tested for a variety of things (animals interacting with each other, etc), including the unused paper airplane item. Additionally, if you spoke to an oid (those tan fire hydrant-looking things), it would run through a long chain of debugging text. Just recently a friend of mine who does Japanese to English translations of slightly obscure/beta video game material looked through old screenshots I had taken of this debug text and posted a full English translation on her site. If you're interested, you can check it out right here: http://www.glitterberri.com/animal-crossing/debug-tests Interestingly, the oid is given the name "Johnny B." I wonder is this was a reference to someone on the game team?
Also interesting is that the game specifically mentions the Dreamcast and Playstation 2 by name in the debug text. Animal Forest came out shortly before Gamecube.. so maybe the competition was on the developers' minds..?
I will take a look for the debug code you specify, as I remember fiddling with the same thing back in the day. The GC version also has a debug code.
Great What I was talking about wasn't really a debug code exactly (I think you're referring to that one where you change the software version number in a hex editor or something and get a debug printout on the screen), but rather a gameshark-style code for changing the value at address currently in memory.
No no! I am sure we are talking about the same thing. It was a Gameshark code and the GC one was Action Replay. And sorry, but I can't seem to find anything.