backstory: Ages ago, I had this doom emulator for windows called Doomsday. It was amazing. Normally, you can't play doom and doom 2 on windows xp or vista without significant tweaking, but this emulator not only allows them to work, but they have the option to upgrade the sprites to actual 3d models, enable freelook, and jump. About 2 or 3 years ago, one of my slave drives crashed, and I lost all my doomsday stuff. Last night, a friend of mine really got me back into it, and I took it upon myself to find this again and get it working. After a few hours, I've got it up and running. /backstory So, my main purpose in posting this is to see if there are any people on this board who have played custom doom wads before. Hopefully, if there is such a person, you can help me think of my favorite doom wad that I lost years ago. It was a full 32 lvl megawad. It was like a doom arena, where each level looked the same, but each stage had different monsters and it would get progressively harder. If my memory serves me, which it may not, I believe the name started with a P. In lue of describing how it looked, i whipped up something in maya in like 5 minutes to show EXACTLY how each level looked, minus textures of course. The colors are simply for clarity's sake. You start each level below the ground on the grey square, you press a switch, it raises you up, and there are tons of monsters in the arena. I highly doubt it, but does anyone have the slightest idea what the name of the wad I'm describing is? EDIT: HAHHAHAA after like 3 hours of looking and thinking really hard to try and remember, I FOUND IT. Now this thread is kind of pointless I guess. But look at how awesome these graphics are. my memory wasnt too far off with the artists rendition going off of a 3 year old memory.
Doom64 had a unique atmosphere to it. All of the monsters had different, yet familiar, models to them. Also, nearly all the weapons got a facelift that was more pronounced than "lets take this old thing and just make it 3d this time". This version does a very good job of elegantly moving from sprites to 3D without changing a single thing. Also, this thing has Doom64 support, but its not nearly as well done. It uses the n64 sprites, which is a double-edged sword. On the one hand, doom64 is an amazing port of doom for its differently looking monsters. On the other hand, after playing normal doom with 3D models, its a bit of a letdown to go back to sprites. Also, jumping is a "cheat" in it, and is only unlocked after beating mission 38.
well the doom64 pc TC is based on the doomsday doom engine. http://www.doom2.net/~doomdepot/abs-download.html but here are more links to good doom stuff, and different engines. Starting with the flashiest engines first Risen3D ( a Doom engine I havent looked into but looks insanely awesome actually) and I think it could probably better than Vavoom in the long run. http://risen3d.drdteam.org/ Vavoom - the most advanced Doom source port http://www.vavoom-engine.com/ NewDoom.com - Dedicated to the fans and community of id Software's DOOM games. (that is where doomsday engine used to be) http://www.newdoom.com/ Enhanced Doom Gaming Engine: Main Page http://edge.sourceforge.net/ ZDoom http://zdoom.org/About ZDaemon http://www.zdaemon.org/ PrBoom http://prboom.sourceforge.net/ Chocolate Doom - CIA.vc http://cia.vc/stats/project/Chocolate%20Doom Doomworld -- The definitive source for Doom news, information and development http://www.doomworld.com/
DoomsdayHQ + Doom2.wad = winner =] I remember playing some TC's back in the Day... AliensTC was very cool.
I used to mess around with Doom custom wads many years ago, in '99 I got a CD full of custom wads and tools from a friend, and started messing with the wads (moving stuff, expanding levels...) about a year later. For 2001-02 I had made a nice amount of custom wads, but unluckily that machine didn't have a CD burner, floppy drive or internet connection (in fact I only had it for old games and emulators) and when it died the HDD and all the files went with it... In that moment I used the original Doom II and DOS wad editing programs, Seeing those pics I'd really like to take a look at Doomsday, probably actual level editing tools are way more user-friendly than then too.
Star Wars Doom and Aliens TC. And there was Barney Doom... lol Doom 64 is definitely my favorite Doom port. It is quite creepy, very atmospheric and a very imaginative interpretation. About 8 years ago or so my bro and I beat Doom together on a pair of GBAs. That was interesting. That version is very cut down, apparently a lot like the old Jaguar version.
If I am not mistaken, then GBA doom is based on the Jaguar source code. Or at least it is based on the Jaguar version.
Some place in my boxes of stuff I have a bunch of zip disks with Doom .wads on them. We used to spend hours playing all the different ones out there, downloading them at 9600kbps and hoping that nobody in the house picked up the phone. When my mom got an ISDN line I remember the whole world was like amazing and so much quicker. I need to find those disks and a zip drive, and get a machine with a parallel port up and running.