Check it out: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=62054&item=8132318244&rd=1 I know there is an Ebay thread, just wondering if there's any practical use one could put such things to. I assume whatever game these would use would have to have support for it (remember playing a very primitive FPS at Disneyland in one of these like in 1996 or something.)
It came from that DisneyWorld expo back in 1996 where they had Genesis consoles up the yingyang. Since it doesnt come with the computer then its useless.
I wouldnt mind a CyberMaxx or something like that for my old DOS games.... Terminal Velocity... mmmmmmmm (dont even know if that supports it but several games of its time do) :smt033
You mean disney quest? The area on that island with the shops that had all the arcade games? I remember playing that game. You sit down in this chair and a headset comes down from above. From what I remember it was like Maken X and Halo. But that was 4 years ago.
Well, as nice as it would be to make up a Virtuality 1000 series machine, without the Expality 2000, Visette 1 headset and controllers, you're a long way off.... and those things aren't easy to get. Want a little history? Thought so: Virtuality 1000 series Allegedly 350 units made, 120 went to the US (Virtuality is a British company). They retailed for $60,000 back in 1991. Around 1994-1996, second hand units were turning up for around $10,000-20,000 1000 CS 1000 SD The 1000 SU is similar to (if not the same thing as) the 1000 CS. In fact, in some references the whole unit is called the Virtuality 1000 CS. The main computer was an Amiga 3000 with twin custom graphics cards, one for each eye. There is also a custom board (known as the format board), and a Polyhemus Fastrak tracking board to detect movement. In case anyone is interested: Technical Specifications -Graphial Information- Texture mapping capability: No Number of Polygon per second: 30,000 flat shaded f: 20 f/s Number of Max. Moving objects:256 -Other Graphical Info- Flat Shaded, TMS 34020 graphic processor with TMS 34082 co-procesor -Sound- Type of Sound1 Mb 8Bit sample memory (Stereo) Music Background: Yes (CDs) -Network Information- Max. Number of units networked locally: 4 Max. Number of units networked remotly: No -Other Technical Description- Mic-Net suport, supports PAL Games Dactyl Nightmare - Shoot-em-up / CTF game Exorex - Shoot-em-up Flying Aces - Flight Sim Grid Busters - Shoot-em-up Hero - VR Puzzle Legend Quest - Fantasy RP Adventure Total Destruction - Car Racing Vtol - Shoot-em-up Flight Sim These games would play for 3-5 minutes. Virtuality went on to make the 2000 series, with 8 more games, and the Total Recoil system, developed in conjunction with Winchester. The latter had 4 games, and the carbon dioxide recoil system in the Model 101 shotgun was said by shooting fans to be very realistic. In 1997, Retinal Displays bought Virtuality. Over 1400 Location Based Entertainment systems (LBEs) had been installed worldwide. Despite the continuation of the Visette Pro PC based headset for a while (at $799), Retinal Displays seemed to quickly turn Virtuality into a mere showroom for other companies' consumer VR devices.
LOL! Man I used to work for a company back in '94 using these machines. Yeah, they are useless now and very heavy. Dactyl nightmare... classic... It was fun back in the day.
Thiink sega world in london had some of those. Actually i wonder what happened with all the old arcade stuff that sega world had...
I remember seeing those things here in Brazil on 1995. Mostly on shopping malls. It was too expensive to play on them, so i never bothered.
wow... Dactyl Nightmare, haven't played that since I was 6.. Too bad Dave and Busters took out their VR machines.
O wow I remember that thing at Canada's Wonderland, when I was a kid. I forgot all about them....what ever happend to the whole VR craze anyway? I was so looking forward to what could be done after playing in one of those as a kid.
re I've always wanted to try one of those monstrosities out. My brother played on a few (the lucky bastard), but I was too young. The headset probably weighed more than I did (probably still does :smt043 ).