Not sure if this is the right place to post this, but ahh well. Just wondering if anyone's got any footage or screenshots of what SegaNet/DreamArena looked like when it was connected, up and running. Finding information about it now-un-days is like a needle in a haystack. -Shima33
Nonono, I'm on about what Dreamarena/Seganet looked like when it was online on a dreamcast. Y'know, the hub screen and all that? Something like, except higher quality: http://fotos.sapo.pt/3mQsekl6vJQec9f66BBr/
I remember Dreamcast online operation being painfully f-ing slow, and I had a US console with the 56.6 modem, can't imagine what it was like with the slower JP and E units. The feeble 24MB RAM (combined) meant that some pages would take forever to load, especially if graphic heavy. Hotmail was also just plain awful to use on DC back then, becasue, IIRC, it loaded your whole inbox on one page; if you had more than 20 or 30 new mails it would just crawl. Quake III Arena and ChuChuRocket worked OK though, good programming I guess. I never played PSO on the DC but I hear that worked pretty good too.
most people here in Japan used the BBA so it wasn't that bad. Let's just say that the Dream karaoke system could stream full screen video just fine and pre-load the next one at the same time
I still remember being on the internet on my mates Dreamcast in about 2000. It was slow but certainly (by the standards back then) wasn't painful. At my other mates I remember playing Quake 3 - it was pretty surreal. I remember us both being like 'that's a player somewhere else in the world that is' haha. good times
It was turn-of-the-millenium dial-up internet, everything was slow. We got a 56k modem before anyone we knew (for our computer, obviously), and still I could go make a sandwich or cereal while a page loaded.
There used to be a video on Youtube of someone playing Chu Chu Rocket on the last day before Sega finally shut down the servers. I wish I could find it again.
There's a video that someone made on YouTube playing Phanasty Star Online on dial-up online before Sega shutted down the servers
I played plenty of PSO v2 over 33kbps at the time and I'd say it performed better than most online games do today with regards to lag, quite amazing how they pulled it off. DreamArena sucked though, still, the novelty of it often helped you see past the shortcomings.