Does anyone have GCLIB (Gamecube Open Source Library) source somewhere and can put it up for me? Apparently it was available at http://sourceforge.net/projects/gclib/ and gcdev.com.
devkitpro is different from GCLIB, no? There's some applications that were built with GCLIB and would need to be ported to use devkitpro. I was interested in getting them built first with GCLIB before trying to port them.
By using the internet archive, I was able to figure out that Costis was the project developer for GCLIB. I sent him an email to him using his sourceforge email address which I'm not sure that he checks. If someone has another email address, could you send me a PM with it? Thanks.
That's correct. I want to compile as it was originally done and then see if it can be ported to devkitpro.
<arbin> hey costis someone lookin for you <arbin> http://www.assemblergames.com/forums/showthread.php?t=31610 <@costis> i cant see the post <@costis> dont have an accnt <arbin> o sorry <@costis> can you either take a screenshot or pastie it or smth? <arbin> guy is looking for GCLIB <@costis> oh is it some Bill dude? <arbin> some guy that sent stuff to ur sourceforge email <@costis> if so, that guy stalked me and found a ton of my e-mail addresses <@costis> and spammed shit to me <arbin> his screenname is "n64coder" <@costis> asking for gclib because he thinks that <@costis> dsome other code used it <@costis> whic his not true <@costis> they just called their own thing gclib <arbin> *link removed* <@costis> yup. <@costis> i never gave thme or anyone else gclib. <@costis> someone please tell him <@costis> that they used a different lib <@costis> gclib was never online or released to he public <@costis> the <arbin> will do <@costis> i even checked the xenogc code myself <@costis> to make sure they were using something else (which they were) <@costis> thx