.arc files and compression in psx games

Discussion in 'Sony Programming and Development' started by karsten, Feb 4, 2009.

  1. karsten

    karsten Member of The Cult Of Kefka

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    i had a project of translating a game, but it seems it has compressed text.... anyone have some idea how to manage it? the compressed files seems to be .arc (not the same arc compression used on *nix tought...)


    is there a special tool in sony's devkit, is it standard or i would have to reverse enginering it out? if so, any suggestions?

    karsten
     
  2. djelaba

    djelaba Benzin !, Site Supporter 2013

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    99 % chances this is a custom compression, so you'll have to reverse it and build your own tools.
    Which game is it?
     
  3. karsten

    karsten Member of The Cult Of Kefka

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    saga frontier.

    damn i don't have the skill for that :p
     
  4. djelaba

    djelaba Benzin !, Site Supporter 2013

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    Square games are known to be non-standard, so, good luck with that (or you can ask Gemini ;) )
     
  5. Gemini

    Gemini Retro developer

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    There is no trace of an "arc" format in the official SDK, so as djelaba suggested it's custom. Pretty much all games use something like that. It's really a standard of not-standards. :D
     
  6. karsten

    karsten Member of The Cult Of Kefka

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    oh my... how i'm going to solve this mess? there's some guys trying to work for creating custom patches for the game, but we'll need to figure out how to compress decompress these files and how to open and modify the pictures....

    here is a discussion:
    http://www.gamefaqs.com/boards/genmessage.php?board=198537&topic=47311426

    and some of the users have some webpages dedicated to the hacking and understanding...
     
  7. karsten

    karsten Member of The Cult Of Kefka

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    Anyone else is willingly to became the hero of the SaGa Fans? ;)

    any help is appreciated.
     
sonicdude10
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