i had a project of translating a game, but it seems it has compressed text.... anyone have some idea how to manage it? the compressed files seems to be .arc (not the same arc compression used on *nix tought...) is there a special tool in sony's devkit, is it standard or i would have to reverse enginering it out? if so, any suggestions? karsten
99 % chances this is a custom compression, so you'll have to reverse it and build your own tools. Which game is it?
There is no trace of an "arc" format in the official SDK, so as djelaba suggested it's custom. Pretty much all games use something like that. It's really a standard of not-standards.
oh my... how i'm going to solve this mess? there's some guys trying to work for creating custom patches for the game, but we'll need to figure out how to compress decompress these files and how to open and modify the pictures.... here is a discussion: http://www.gamefaqs.com/boards/genmessage.php?board=198537&topic=47311426 and some of the users have some webpages dedicated to the hacking and understanding...