Argonaut

Discussion in 'Off Topic Discussion' started by Barc0de, Jul 23, 2006.

  1. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Any news from our old friends Argonaut? Their website is down apparently, and after the horrible Bionicle game and Malice, I wonder what's their status (and when can we start circling around like vultures for their stuff :p )

    SuperFX docs would be nice too ;)
     
  2. Segafreak_NL

    Segafreak_NL v2.0 New and improved. Site supporter 2012-15

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    They're dead for quite a while now. I think one of their 'arms' is still in operation though.
     
  3. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    pitty, they were awesomely technical in hardware, not that stellar in software and pretty crap in gameplay.
     
  4. Mqark

    Mqark Robust Member

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    Next months Retrogamer has a feature on them, It'll probably mention the superFX chip quite a bit seeing as Ben Cheese who worked for Flare (the guys that designed some of the Konix Multi-system electronics) was contracted to design the SuperFX DSP for them so that the SNES could actually do reasonable real 3D.

    It should be an interesting read, but hopefully better than the Jaguar write up recently, which didn't really cover the Konix association.

    If they do die, it could be your ONLY chance to get a Konix Multi-system devkit...
     
  5. kammedo

    kammedo and the lost N64 Hardware Docs

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    Konix Multi-System devkit???
     
  6. Perkunas

    Perkunas Intrepid Member

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    Argonaut actually lives on through Ninja Theory (Just Add Monsters) & Rocksteady and Crunchy Frog Games (mobile gaming studio Morpheme).

    Ninja Theory is doing Heavenly Sword for the PS3.
    Rocksteady finished up Urban Chaos: Riot Response for PS2, Crunchy Frog Games are doing a beta of a new sort of poker game right now: www.pkr.com

    Granted, the main holding is as dead as it can be. =)
     
  7. Mqark

    Mqark Robust Member

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    Yep, the machine never made it to production, but the games were built and tested on the devkits.

    Here's Jeff Minter :pray: developing AMC '89 at his (It's the white box under the monitor and lamp)

    [​IMG][​IMG]

    The PC was used to write the assembly code and download it to the Multisystem using a special Konix version of the PDS development system. (Not sure what the Megadrive's doing in the picture though!)

    Therefore, there should really be at least 12 or 13 games developers that would have had one. Which means 12 or 13 of us may be lucky one day and find them (hopefully with some code to run on them too!)

    Cheers,
    Mqark.

    (I must stop posting about this machine and finish the darn website about it...)
     
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