i was wondering does anyone here have the assasins creed beta or have any informationon it. i was just watching some prototype videos,and just completed the game. and i noticed that you never get the crossbows and the coolest looking mission which they went over at one of the e3's isn't in the game. heres the video im talking about http://www.youtube.com/watch?v=gOk5j-iGuTM&feature=related as far as i know you also can't destroy things like that to block the guards way.
What was the coolest looking mission that your referring to... Just go over the ign media archives. I'm sure you'll be able to find the thing your talking about http://media.xbox360.ign.com/media/834/834724/vids_1.html There really are only 20 videos...
That mission is in the game as a FMV or something. I remember seeing it when I first started playing and was always wondering why I never played it. There is a similar mission of an execution you interrupt. I guess people should have been watching the Ubisoft dumpsters for beta throwouts?
Disc are heavly destroyed over here before throwing out. Better bet is to be friends with the data manager and hope he keeps/forgets to destroy one of the beta builds.
because tons are made through out the life of a game and they serve no purpose once the game is finished. As well they consume a massive amount of space. At the end, an entire game is archived (assets, code, builds, docs, ...). So they have everything of relivence in the end.
subbie is saying no one will have it ever. I guess unless someone steals an E3 demo or something. I do understand that saving every build would be ridiculus, but I was thinking more like in larger steps. Mainly if content changed drastically. Like the changes Resident Evil 4 went through.
I sometimes find myself having been through more builds of certain titles than there are originals in my own game collection at home. And I'm usually only activily involved for about 1-3 months in the titles I work on. Anyway, yeah, like Subbie says, they take up a huge amount of space and usually only specific key builds/milestones/whatever are kept later on for archiving. Though, different companies, different routines, I suppose. I usually complain about how my clients are so darned persistant on using optical media instead of just taking a crash course in the use of either system HDDs or optical drive emulation setups. So if things would go my way, there wouldn't even be any builds running around in the wild and I would also have a much easier time doing my job.