Very cool part of atari history, used to test jaguar and lynx games, Includes developer docs! http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=260632147874
How about those quotes from the "JOHN DEPARTMENT"? Good shit. I hope that whoever wins the machine dumps all the data from the hard drive and at least makes the good stuff public. Preferable form of preservation would be a disk image (so that deleted files can possibly be recovered).
I'm not so sure about that, from what I can gather (please correct me if I'm wrong), amongst the Jag's processors is a 68k, which I think was sort of the "main" processor, in that it managed Tom and Jerry, although Tom could be used for general code as well (how often was this done?). Perhaps they leveraged the TT's 68k-family CPU for whatever reason (a full-featured assembler, possibly even to emulate the Jag's 68k? dunno). Or, possibly, they used them simply because they made them in the first place, preventing them from the necessity of bringing in outside hardware to use as the base for the dev system.
I once heard that since the Jag's two main processors were so hard to program for, some games just ended up using the 68k, which most programmers already had experience with thanks to Amiga/MD. I have no idea if that's actually true, but it would explain some things..
I didn't mean "main" as if it was more important than Tom and Jerry, but rather that it sort of held the two together and delegated tasks. From the AtariAge Jaguar FAQ: In other words, Tom and Jerry gave the Jag its graphics power (and raw processing power if the dev used them in that fashion), but the 68k pulled the two together, in a way.