Included is a 150+ document detailing design choices, development costs, technological limitations and hurdles, for the PS1 game Auto Destruct. The quest to find this stuff was an absolute trip and occupied the majority of my summer. Expect a write-up on Auto Destruct sometime in the near future, I've got a bunch of stuff I'd like to show off! Here's hoping one of your finds the game as interesting as I did. CSTDR12.doc (The actual design document, 150+ pages. Sadly some of the images included with it could not be recovered. There are some gaps here and there, but it is totally readable.) DOWNLOAD: https://drive.google.com/open?id=1REMK9z-Anl-dFLIJxz-bryqs3gMAJfYGRudulnHfkew CULT.ppt (What appears to be a pitch to Electronic Arts, still using the working title CULT STATUS) DOWNLOAD: https://drive.google.com/open?id=1tv5xzcsh3nJ8BToIBG-Jj4GVvosCpESZ