Beginer's dev console?

Discussion in 'Game Development General Discussion' started by lwizardl, Apr 3, 2005.

  1. subbie

    subbie Guardian of the Forum

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    There is a problem/difference in the first model ps1 and the revisions after it. If i remember correctly the GPU on the first model is actualy slower then the revisions (too many times I would get slow downs from drawing a lot of 2d sprites where the updated systems had no problem). As well the CD drive is horible on the first model so you need to be careful sometimes in how you deal with the cd drive.

    Wit the ps2 I am not sure what is different but there are times where we had bugs from things being fine on the ps1 but the ps2 not liking them.
     
  2. idrougge

    idrougge Guest

    I thought they were done in Lisp...
    Good point about J&D, though, I thought of mentioning that while reading the thread, too.
     
  3. Omar

    Omar Robust Member

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    I'm not sure but I thought it was some Lisp-ish language, meaning they based the core development paradigm on Lisp, but modified it in various way.
     
  4. AntiPasta

    AntiPasta Guest

    I imagine they had a *very* good reason to adapt a LISP compiler, not only to their own wishes, but also to run on the EE and interact with the PS2 hardware... it's just that I can't think of any. Unless they all studied at a university that tought them all LISP and nothing else (like the Uni of utrecht)
     
  5. Omar

    Omar Robust Member

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    The lead programmer was a Lisp fanboy, hence why.
     
  6. subbie

    subbie Guardian of the Forum

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    Hmm. He could say **** all languages and write his own.

    *bangs his head over the 2 hours spent today to do file include on a script engine*
     
  7. hl718

    hl718 Site Soldier

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    There were even issues going from PSX to PSone as Square unceremoniously found out with one of its classics releases (the double pack with CT). One disc worked fine, the other would only boot properly in a PSX. Would fail in a PSone.

    -hl718
     
  8. cdoty

    cdoty Gutsy Member

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    Somewhere down in the source for Jak & Dexter, there is some C or ASM code that interfaces with the SDK or hardware.
     
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