Beginners guide to setting up a Dreamcast Dev environment?

Discussion in 'Sega Dreamcast Development and Research' started by Daikath, Apr 5, 2012.

  1. Daikath

    Daikath Active Member

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    Back in the day I tried to learn programming while programming on GBA homebrew compilers. Needless to say, starting with learning C on direct hardware without developer libraries didnt really work out.

    Since then I learned how to program a game in OOP in AS3. Admittedly I used a framework for it. But I'd love to try something for the Dreamcast, being a sega fanboy and all.

    Some of the links in the sticky are dead, but I'd love a guide on how to set up the dev environment. Im guessing testing it in a emulator and only occasional cdr burns should work well enough.

    I began learning to program to make games just like on the Dreamcast, would love to at least make something simple on the actual platform. Preferrable C++. Despite my alltime favorite game Shenmue being made in C, can barely see how they made such a dynamic game using linear programming.
     
  2. Daikath

    Daikath Active Member

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    This post may seem redundent with the stickys. But I dont even know if it is possible to indie dev without a Katana SDK.
     
  3. billcosbymon

    billcosbymon Guru Meditation Error

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    Use KallistiOS, that's what most devs use right now.
     
    Last edited: Apr 5, 2012
  4. zouzzz

    zouzzz Site Supporter 2013

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    Yes KallistiOS is used for all DC dev now.
     
  5. Daikath

    Daikath Active Member

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