All systems that cannot output 480p or better should be played on an analog CRT. That's what they were intended to be used with.
CRT of course! If you play on an lcd it might not only look weird, there might be some lag as well. Only start using an lcd w/ xbox 360 onwards.
360 seems to be a rather late cutoff point... PS2, DC, GC, XBOX work/look fine on LCDs too imho, lag issues (which are highly TV dependant anyways) notwithstanding. But Genesis, definitely go for a tube if you have the choice.
Well, the systems I mentioned are a grey area tbh - most people still had CRTs, at least at the start of that period. So you might say it depends on what game you wanna play... And besides CRTs and LCDs there were also plasmas, and those back projection thingies... As a developer, what would you optimize for? fwiw, myself, I run all of those systems on CRTs. The 360 would be the first system that requires an LCD (or rather a HDTV), I'd say. Sooo many games with itty bitty fonts that are impossible to read on SDTVs...
Agreed. NFS: Rivals is impossible to see on the 360 via my XBR Trinitron 36". A projector? never thought of that
CRT: -authenticity ("scanlines"!!!1, raster bloom, barrel distortion) -no latency -typically less to imperceptible motion blur -no inappropriate deinterlacing or issues switching between double-strike ("progressive") and standard (interlaced) LCD: -no flicker -higher bandwidth (clarity) -probably better RF/composite/S-video decoding -better geometry -better contrast -better brightness -better color accuracy -likely better built-in audio