FREE games for 3DS owners who paid the original $250 price. And watching jealous people cry because Ambassador owner are the only ones who can play GBA games on the 3DS.
It's awesome that if you bought the console at launch, you would get into the ambassador program. But it's also just dumb that they don't release GBA VC games, because clearly the demand is there and the 3DS is capable of it. The problem once again is Nintendo of Japan.
I read somewhere that the 3DS GBA VC games don't run in emulation. Apparently, the 3DS has a GBA-compatible chipset that allows them to run on there natively. Makes me wonder what would happen if you added a GBA cart slot to the 3DS and a custom program that let's you start up the games. I don't know if any of this is true but if it is, then the Game Boy hardware has been in every Nintendo handheld family since 1989.
Seriously, why can't the 3DS VC get GBA or SNES games? Most of the VC games are either Game Boy games (usually ports of other consoles' which got much better versions) or NES ones. I'm not asking for the Neo Geo or N64, but come on here.
I'm not convinced 3DS is powerful enough for GBA or SNES emulation worthy of commercial release. It'd probably be more like PSP.
SNES emulation, it certainly is. Look at what M2 has done with everything else on the platform. Those guys could make it work and you'd be none the wiser
I mean, the DS got ports from the Genesis and maybe the SNES too (I have the Sonic Classic Collection and it all runs well enough). I mean, a lot of the 3DS eShop titles are more graphically challenging than the GBA or SNES would be.
Well, they just fucked over every single 3DS owner with the release of the New 3DS, and nobody even got some old ROMs as compensation.
Yes, that was beyond fantastic! Also, 3DRealms released the source for Duke Nukem 3D, and Shadow Warrior, and whoever owns the rights to the 2000 game Alien vs Predator (by *far* the best AvP game, if you ask me) released it's source code, too. Also Descent 1 and 2 have had their source codes released, and some others too. But id Software are the only commercial software house, as far as I know, to have consistently released the source code of most (or all) of their games. Now that Jon Carmack is no longer working at id Software, I wonder if id will still release the source code of any future games?
Right? Pretty sure they released the id Tech 4 engine recently, which was used to power DOOM3. I honestly doubt it. I don't believe it has anything to do with Carmack's leaving, either. Half the reason Bethesda bought id was to utilize their engines and provide them for their other development teams (Machine Games with Wolfenstein: The New Order and Tango Gameworks with The Evil Within) so I don't think they would simply release them all for free to the public.
Maybe the Gamecube to Wii U adapter in recent memory, and I think it's because of fans who pestered Sakurai to include it. However, Mario Kart doesn't support it so boo. I'm not buttsore about my 3DS, considering I paid $100 for mine last year.
Why do I get the feeling you guys didn't read my last post... Like I said, I'm pretty sure the 3DS has GBA-compatible hardware so there is no need for emulation. The GBA VC games run on the 3DS natively, not emulation. Can someone look into this? I'm really curious about it.
I can't imagine that it has an ARM7 (the processor of the GBA) in it, since it's already got a dual core ARM11 and an ARM9 (which allows for DS backwards compatibility). Plus if GBA games run on it natively, why on earth WOULDN'T they release a ton of games for it?
Who knows? It's like them thinking that GBA games belong on the Wii U when they might work better on the 3DS. I'll have to do more research into it but I do remember reading that somewhere. How do GBA games run on the DS and DS lite? Do they use the DS hardware or do those systems have the GBA hardware onboard? If they use the DS hardware, that might be how GBA games run on the 3DS. Maybe the Ambassador GBA games can use those processors and Nintendo saw that it was too much for most GBA games, much like early DOS games having a hard time running on later DOS PCs. Those games could be like DOOM and just run on anything. I will definitely look into this further. Wait a minute, the GBA has an ARM7, so does the RP2. Does that mean you could add a cart slot to a RP2 and play GBA games natively?
Having a similar CPU architecture != have the exact same system. The video card, memory locations, sound system etc will be completely different.