Bio-Feedback game...

Discussion in 'Rare and Obscure Gaming' started by madhatter256, Jun 3, 2005.

  1. madhatter256

    madhatter256 Illustrious Member

    Joined:
    Mar 13, 2004
    Messages:
    6,578
    Likes Received:
    4
    This is a very interesting game that uses your heart variability and skin conductivity to progress through the game. You'll learn to use the power of your thoughts, feelings, breath and awareness to:
    * Increase relaxation
    * Reduce stress and anxiety
    * Restore balance and vitality
    * Improve physical & mental wellbeing

    What really got me interested in the first place was that Deepak Chopra was the main contributor to the development on how the game works. This guy has written over 28 books that have sold millions worldwide. I have 4 of his books, and out of those I've just finished my third one, I just have one more to go. The stuff he goes over in his books, what he teaches, etc. has turned my life around and made it better. I wouldn't have gotten involved in his books if it weren't for this class I took in college this past semester, some of you here know what that class is. But yeh, since I recently became a fan of his books, I plan on buying this game soon.

    Anyway, I thought I'd post info on this game here. I plan on buying it soon, its quite expensive but thats because of the special hardware. That game is set up like a riven game but you only use the bio-sensors to navigate thru the game (except for saving and exiting the game for obvious reasons). Here are some links:

    http://www.wilddivine.com/Game/
    http://www.wilddivine.com/content/Demo0053QT512K.mov

    http://www.new-mindmachines.com/wilddivine/chopra.htm


    Even the Dalai Lama is fond of the game:

    "His Holiness the Dalai Lama thanks you for sending Him as a gift your interactive computer game for teaching compassion. He is pleased to know that modern technology is being used for the purpose of teaching compassion.

    We are happy that you have sought the guidance of Nawang Khechog in producing this computer game."

    Best wishes,
    Tenzin Geyche Tethong, Secretary to
    His Holiness the Dalai Lama
    Office of H.H. the Dalai Lama
     
    Last edited: Jun 3, 2005
  2. socialdrone

    socialdrone Guest

    ive seen this before, its cool, but i cant see myself using the software once ive finished the game.

    biofeedback is used a lot in treatment of head injuries, the machines and software can cost above 10 thousand dallors. they map out your brain waves in a series of graphs and charts...its nothing to look at and drool over. the biggest problem is that not only is it extremely boring but its really quite difficult. you get tired real fast and once you start yawning your done for, your attention gets distracted and because you are allready tired its even harder to get back where you were. and because it is boring theres not much incentive to keep torturing yourself when all you really want to do is pass out and go to sleep on the floor.

    every now and then someone comes out with a biofeedback game like biotetris or other that uses your pulse rate to effect some variable in the game. although i think in biotetris all your pulse rate did was effect the speed of the droping blocks.

    in most of the cognative rehabilitation games that i have played you are given a task and you have to complete it, you are generally given a score on how fast and how correctly you completed it. the journey to the wild divine seems to follow the same task orientation...but with a plot.

    as it is their game wont really help people with brain injuries, but if they built a version of the game that could work with the apropiate hardware...they could help a lot of people and make a ton of money at the same time.
     
  3. I was going to mention the Japanese bio-feedback Tetris game on the N64. I really want to get my hands on that to see if it works. From what I do remember reading, the sensor did indeed affect the rate at which blocks fell, and had a couple of settings - I think there was one to make the blocks drop faster as you got more frantic, and one just the opposite that showered you with blocks if you were too calm.

    The rest of it... well, personally I'd take take the claims of it increasing your physical and mental wellbeing, restoring balance and vitality, etc. with a very large grain of salt - those sort of mottos are often seen gracing the labels of dubious looking organic health drinks in the local supermarket. The idea of a bio-feedback-controlled game IS very interesting, but I'd personally prefer one not quite so steeped in new-age mysticism.

    Though it is interesting to know the Dalai Lama may have given it a shot. :-D
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page