BioHazard / Resident Evil engine made in Unity3D

Discussion in 'Game Development General Discussion' started by VirusPunk, Oct 12, 2015.

  1. VirusPunk

    VirusPunk Newly Registered

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    I am developing a clone of the early BioHazard / Resident Evil games in Unity C#. There are currently two projects underway, a remake of RE: Gaiden in the classic RE1-2-3 style and an arcade style "boss rush" mini-game where you pick a character and go through fighting the various bosses from RE1. Everything seen here is currently a work in progress.



    BioHazard: Gaiden -


    If anyone has any questions, feel free to ask.
     
    BetaMan64 likes this.
  2. Undead_Itchy

    Undead_Itchy Rising Member

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    Very nicely done. Good job !
     
  3. InnocentSam

    InnocentSam Spirited Member

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    That is eerily accurate to how the actual game looks/behaves. Bloody brilliant :D
     
  4. twinspectre

    twinspectre Gaming Enthusiast

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    i've subscribed to your youtube channel :D because i love what are you making.

    p.s
    the 32Bit era is my all time favorite era of gaming :) followed by 16bit
     
  5. Piratero

    Piratero Peppy Member

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    This is great! Are there plans to make it available to play around with?
     
  6. SodaOgre

    SodaOgre Rising Member

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    This actually looks really good, definitely gonna have to keep an eye on your project, man. Keep up the good work.
     
  7. VirusPunk

    VirusPunk Newly Registered

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    Sorry for the late replies, appreciate the feedback, guys. Here is the latest progress on this engine currently.

     
    skyway1985 likes this.
  8. Mystical

    Mystical Resolute Member

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    very nicely done!
     
sonicdude10
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