I have an MVS connected to a supergun and I've been playing Blazing Star on it lately. Among a few other problems, I've noticed it has some slowdown in certain places. To anyone who's played this game in an arcade or on a supergun, is it normal for this game to have some slowdown, or is there something wrong with my board or the game?
Logically, there's nothing that could be wrong if it plays and other games don't have this problem, nor would the cart being a bootleg matter.
Yeah! Some Neo. games, from around that time frame, had major slowdown in them.. Metal Slug 2 being the most well known of those games..
Blazing Star has plenty of slowdowns. That's not something stands in the way to play the game properly though, in some places this "lack" of hardware power is even very welcome to survive (like the stage 3 boss's final attack). Pulstar has this as well, also very welcome.
I said this in another website, I believe Sega didn't pass games without letting the developers fix slowdowns in games, to help their blastprocessing campaign. Snk and everybody else didn't care as much about slowdown so they left their games like that regardless that the Neo Geo had a 1.5x faster cpu of the exact same type.
Viewpoint had some pretty bad slowdown as well, if I remember correctly. I thought this was an intentional performance function in some shooters, since the slowdown helped you dodge the rain of bullets that would come at the beginning of every wave of enemies.
You can always overclock your Neo to reduce the slowdown. Pin 15 on a 68k is the clock input. I've done a 14, 15 and 16mhz oc on the Neo. I think 14mhz is good enough, 15 was slightly better but more gfx corruption and 16 was fun but not nice looking on some games.