it's simple boxes, probably the easiest thing for a physics engine to handle. Not like they're complex tri-mesh with full physics.
Well in some frames it looks like some of the boxes actually break into pieces and these react to the impact, instead of just breaking in sprites. That and the fact that the G3 on the Wii is more than a decade old...
I think it is a cool game, but not a game I would spend $ on, and not at full price either. Seriously the Wii begins to smell funny, it is nothing but a Super Gamecube, and an online emulation station on top. Seriously , what the fuck ? To me, there hasn´t been a game yet, that could be the reason why, I would buy a Wii, untill now. I would rather spend money on a Gamecube with a gameboy thingy under it. Whether it was a Panasonic or a normal cube.
Does not matter. Still very simplistic objects. Havok eats that stuff for breakfast. I can do that shit on the PSP no problem (yes EVEN PSP GAMES use physics engines like havok, ODE & Newton). Hell actualy I was responcible for intergrating ODE physics into our project's engine at work.
Bullhonky - Wii can do Havok no probs. Also, the PowerPC 970FX (Broadway) is a 64-bit processor and is derived from a streamlined POWER4 (what apple calls the G5) processor line. Also, the multiprocessor versions of the G5 were in the same line as this one too. EDIT: ...though nobody knows for sure. Some people claim it's a 750CXe, but there is nothing confirmed either way.
mooseblaster: You are telling me that the Wii is a 64 bit machine ? Ok that was a new one. last time I checked it was at least a 128 bit machine. So what are you saying about the Wii ? it is 128 thanks to a 64 bit cpu ? oder was ?
The game looks pretty appealing. However, my excitement slowly grew to apprehension when I saw who was developing it...:shrug:
Try playing one and not the shite that everyone goes on about, ie Mario this and that. I have loads of games that are well worth getting a Wii for. My latest buy Onee Chanbara Revolution makes very good use of the Wii controls not to mention looks very nice. Nothing like this on the Game Cube. People who don't own a Wii don't have any idea of the quality games available for it. I'm no Nintendo arse kisser but I will say that the Wii does have a good games library (in Japan at least). Yes, there's loads of kiddy shit and bollocks that only Japanese would love but there's also many quirky fun games as well as great titles. Yakumo
The 970FX was in the G5 Xserve, and Powermacs, the broadway is a 750CXe, just like the gekko was, with the difference being that is made at 90nm (gekko was 180nm) and runs 50% faster at 729 MHz (gekko speed was 485 MHz). Whats the deal that most gamers dont want to accept that the Wii has a G3? Seriously, whats the difference? a great CPU doesnt helps when you got nothing to play, just look at CELL. Is a bummer that nintendo didnt at least choose a G4, but what you gonna do? they could lower the price but we all know thats not going to happen unless sales start to plummet... So theres a havok for PSP? didnt know that, anyway, whats the game? or is that classified?;-) As far as I know the G3 was made to counter the Pentium II, while the Xbox used a Coppermine-based celeron at 733Mhz, which is basically a good Pentium III (the bad ones where Katmai and such). The 750CXe Broadway is an advanced G3, but no G4 (which was PIII's rival) and it runs at 729Mhz. The ATI GPU on the Wii is a 50% faster version of GC's flipper at 243Mhz, but is not in the same league as Xbox's NV2A, which althought a bit slower at 233 MHz has as much as twice the power in most benchmarks. About HL2, all I know is that they couldnt get it to run on the GC. Maybe with the speed bumps and extra memory they can get something at playable speeds, who knows. Dunno if HL2 used the NV2A to unload some physics calculations from the CPU, but in that case a Wii port would be difficult to say the least.
The bit rating is based on the graphics processor, not the cpu. The PS2,PS3 and XBox 360 are 64-bit CPUs. The Xbox is a 32-bit CPU.
the comparison between the GC's and XBOXs CPU has been long resolved. the Gecko can achieve more with less silicon and a smaller die, it's a superior design to that of the aforementioned Celeron. The XBOX CPU wins in terms of output, purely due to clock speed compared to the Gecko. The Broadway, having more speed, is better in both ways and outputs more than the 733Mhz Celeron of the XBOX.
Yup. Quite a few games use it as well. Big name being Syphon Filter: Logan's Shadow & Killzone. http://www.havok.com/content/blogcategory/29/73/ As for the game im on, sadly it's not using ODE (maybe). The ODE integration was for a previous game (an fps) that was cancelled. I wont say what game i'm on till it's made public (maybe in 2-3 months).
You know, I know its unlikely, but I would very much like for this game to have online play. That would be awesome. Just building some cool stuff and then fighting a friend online. Unlikely... since Nintendo has pretty much snubbed online gaming (sure, some of their games are online, but it doesn't even compare to say, Xbox Live or even amount of online goodness found with the Dreamcast), but it would be cool none-the-less.
From that list it seems havok is becoming the AJAX of the game industry, as in every game has it now, even if its only for boxes falling in slow-mo:lol: BTW, do you know what physics system is used in Crysis? like, crytek bought it or is in-house?