http://wii.ign.com/articles/900/900696p1.html Yakumo and a few other SEGA nuts should be happy at this - and I ll be happy as long as they do a decent job on the technical level
As trendy kids of the 90's would say "BITCHEN'" ! Can't wait for this. I love House of the Dead and this one looks like we're going back to the routes of horror zombie blasting. I can't see any reason why it won't look good technically after seeing the likes of Disaster Day of Crisis, Tenchu 4, Onabare Revolution and Bio Hazard Gun Survivor in action. The Wii is certainly capable of pulling of some very impressive visuals for what it is. No where near the 360 or PS3 but certainly better than what the PS2, Game Cube and original XBOX could ever pull off. Yakumo
I agree with you on all the points but for one. The original XBOX still has an edge when it comes to some subtle differences, namely the programmable bits on the NVIDIA chip that are a bit "stiff" on the GC/Wii - compare Star Fox Adventures to Conker's Bad Fur day (fur mainly and grass) for that extra little detail. That said, I d be happy if they pulled off a decent engine and didn't half-ass it.
Bleh. It looks boring - desaturised plain backgrounds, low poly detail. The mechanic is tired. This kind of game has had its day I feel.
I think in the right dose it's fine (for me it's about once a year, it's really not my thing but I like a very occasional blast on a gun game). I didn't rate House of the Dead 3, but loved the first two.
Looks decent, I will have to wit for full judgment on this one until it comes out though. I also might have to find the light guns and bust of the DC for some shooting tonight after watching that video. Seems like a good pre-Halloween thing to do.
It hasn't, but the ones being put out, or about to be put out, don't understand the real point of an on-rail shooter. Even this one looks like it is going to have problems since it is going to have some kind of horizontal scrolling element when you point the cursor off screen. I really wish it were on a platform other than the Wii too. The Wii should have been the best lightgun platform, but the controller just sucks for pinpoint accuracy.
They changed something I think. Did anyone see the flyer from about 3 months ago? Looked like Metal Slug.
Have you guys played HOTD4 in the arcades? It uses a lot of Wiimote-like functions with the accelerometer in the rifle. If a zombie gets too close to you, you have the option to bash it with the butt of the handle. If a zombie grabs you, you have to shake the rifle back and forth to get it to back off so you can continue shooting. A Wii game applying similar features doesn't surprise me at all.
Which is all well and good, but you simply cannot "point and shoot" with the Wii like you can with a real light gun. The tracking on it is just not where it should be.
I wonder why many of you guys say that the Wii's pointer is no good for shooting games. Now the all time great gun for accuracy is the official Saturn's gun since it came direct from the arcade. Now while the Wii's remote isn't as close (nothing is including the Dreamcast gun and the Namco Time Crisis guns) it is far from awful. I own both Ghost Squad and The House of the Dead 2 & 3 pack. Both play fantastic. The House of the Dead 2 is just as accurate as the Dreamcast version ever was that's for sure. Never a missed shot, never a problem hitting targets right at the edge of the screen and certainly no problems with reloading. If people's only experience of the Wii remote as a gun is by playing those shake a stick games then what do you expect. The programmers of them aren't going to put in much effort for accuracy now are they. The Wii remote will work fine with the new House of the Dead game I think. Yakumo
I actually like the wii pointer as a gun, Resident Evil on the wii has nice controls. I was amazed how fast I got used to it and seeing that HOTD does not have a dynamic camera it should be even easier.
there's a difference. The wii remote does not use line-of-sight aiming , it uses a cursor much like a mouse, which HAS to be on screen in order to know where you're aiming. Umbrela Chronics (hahaha weed joke, ahem) is a good example of that. Classic gun-games use a line of sight system which is more "hardcore", since you need to aim through the gun, not just slip the cursor over the target and squeeze
The problem is that no one seems to want to program the Wii controls properly. While I haven't looked at the numbers as far as communication latency for the sensor bar and remote, most Wii games (shooter or not) simply don't have accurate controls. Hell, when I was playing Super Paper Mario a few weeks back, it took a good two to three seconds for the game to recognize that the remote was even pointed at the screen. Too many lightgun style games seem to use the "analog stick" style of controls (think Operation Wolf or Revolution X) instead of tracked controls. I was really looking forward to the Wii release of Target: Terror, but the controls were so bad that I actually returned the game. There were actually enemy patterns that were physically impossible to shoot because the cursor had a speed cap. I think it will work fine too, considering Ghost Squad was well ported (though it still has tracking latency), but I fear that they are still missing the point of an on-rails shooter by making the player control the camera more than they should. Even the simple left/right arrows used to change between set camera angles on Time Crisis 4 in some areas take away some of the feel. Sure, it can add depth, but it also completely changes the dynamic (literally and figuratively) of the game.
And did you use both over a very lenthy period of time? The namco gun is very good, no doubting that but the saturn's gun (japanese black model) was more comfortable and had the edge as far as accuracy went. It didn't have the recoil mind you. yakumo
Yes, that is a bloody slow for sure. Dull as hell game as well Ithought. One of the few games I forced myself to complete. target Terror? Never heard of that. Who makes it? Probably one of those "never gets a Japanese release" games by the sounds of it. Yakumo
It was an arcade game originally by Raw Thrills I believe. I have no idea what team ported it though. It's the spiritual successor to Maximum Force.