Long time ago I found what some burned games cannot be swapped on my Saturn (Model 1), I read what the reason is what these games originally have two-ring protection, anyway tried to burn various dumps, used various cdrs, tried various CDR brands - nothing. Currently I wasted CDRs with these games: Batman Forever The Arcade Game (NTSC-J) Mortal Kombat II (NTSC-U) Skeleton Warriors (NTSC-U) Wipeout (NTSC-U) And I think there's more of them. Dose anyone have problem like that, know the solution?
I could buy it here on Assembler, but I can't solder (no experience, no soldering iron) - that's the main reason In fuckin'russia there's only one seller of Saturn modchips and he sells them only with not boxed consoles - for $140 shipped
You don't need to solder as the power wire can be wedged into the 5v connector on the power supply. Best is to solder it on so it doesn't come loose but if it does you can just shove it back down.
There's one wise thought from the seller - "Please only buy if you know what your doing." I know nothing about it.
Don't you need to bridge A+B for the modchip to work? Not challenging your knowledge as you probably know what you're talking about, but every method I've seen has been bridged A+B then soldered to 5v pin.
This thread is a bit old, however I found a solution that doesn't involve a modchip and wanted to share it with the community. I only tested this with MK2, but if you listen to the drive, you should hear the same sound you hear when swapping (the sound of the lazer moving to read the ring) right before the game would normally stop loading. Simply swap a retail game in at this point. The same indicators for normal swapping apply here (access light flashes 3 times, ect.). Just swap it back when it is done reading the ring and that's it. At least for MK2, the game only checks one extra time. I am not sure if some of the other games that were listed attempt to check multiple times, but this solution should probably still work on them.
Sorry for bringing this up but I have the answer to your question, from the sounds of your post, it sounds to me like you're missing an important step and not patching the image's region to the region code your country uses before you burn which will cause something like the swap trick to fail, one thing you need to understand about saturn games is that each Saturn game has it's own region letter flag that tells the system whether the game is compatible with said region system or not, for example an NTSC J game like Batman Forever The Arcade Game will only have the J region flag selected meaning that the region data when loaded will tell any non japanese saturn that the game is not compatible with the particular Saturn, an NTSC U saturn game will have a U for it's region flag so on and so forth, what you need to do is find out what region letter your saturn uses and then use this tool http://www.theisozone.com/downloads...ga-saturn-region-patcher-srp-30-gold-edition/ to find out what region flag your images have and if needed change the region flag to the one your system uses then burn hope this helps.