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Call of Juarez - Bound in Blood/The Cartel debug enabling

Discussion in 'File Downloads - Share and Request' started by PixelButts, Nov 7, 2015.

  1. PixelButts

    PixelButts Site Soldier

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    Credit for the debug files goes to "BahumatLord" of PSX-Scene. I take no credit in making the files, I am only here to ensure they do not get lost over time.

    --Prerequisites--
    -Access to the internal HDD of your system

    Files

    Installing the files

    1) Go to the folder that contains the data for Bound in Blood
    2) Take the corresponding file from above and place it into the following directory: *\USRDIR\CoJ2\data\
    3) Save and exit your file manager (or FTP if that's what you used)
    4) Boot the game and start a level

    1) Go to the folder that contains the data for Bound in Blood
    2) Take the corresponding file from above and place it into the following directory: *\USRDIR\MD\Data\
    3) Save and exit your file manager (or FTP if that's what you used)
    4) Boot the game and start a level


    Basic menu options (copy and pasted, plus any added description if I felt it needed it)
    There are a TON of things going on in The Cartel, far too much to cover for me alone. Experiment with it as it's a lot to take in.
    --AI Debug Menu--
    AI to debug (None, Coop, All, Specific)
    Specific AI (use USB keyboard to type in ID)
    Nearest AI (use USB keyboard to type in ID)
    Set specific as nearest
    Freeze specific

    The following are simple On/Off switches
    Waypoint
    Fightnode
    Coll avoidance
    Enemy
    Log
    Animation
    Teleport
    Shooting
    Path
    Shot Deviation
    Enemies Weights
    FightNodes Weights

    --Dev Menu--
    Ragroll
    Kill Enemies
    Kill Active Enemies
    God Mode (On/Off)
    Cheat Mode (On/Off)
    Magic Ammo (On/Off)
    ConcMode Auto
    ChromeSpy (None/Perf/Events Both)
    Charge Full
    Restore Health
    Give Ammo
    Give Rifle
    Give Grenades
    Collision Spy (This froze my PS3, be warned when using it)
    Simple Obj (On/Off) - Small objects like twigs on the ground
    Objects (On/Off) - Trees and barrels for example
    Grass (On/Off)
    Tiny Obj (On/Off)
    Sky (On/Off) - Lighting effects (It looks nicer when off)
    Terrain (On/Off)
    Postprocess (Simple/Normal) - See images for this one
    FX (On/Off)
    ODE (On/Off)
    Waypoints
    FightNodes
    AI Nicks (On/Off)
    Toggle All (On/Off)

    Some images after messing around with options a bit.
    Bound in Blood album: http://imgur.com/a/lvjlZ
    [​IMG]
    [​IMG]

    The Cartel album: http://imgur.com/a/da24L
    [​IMG]
    [​IMG]
     
    Last edited: Nov 7, 2015
    nnovers and SILENT_Pavel like this.
  2. TheNew

    TheNew Finally leaving it behind

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    xbox 360 or ps3??
     
  3. PixelButts

    PixelButts Site Soldier

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    PS3. I do not know if it works with 360.

    Updated main post to show the content.
     
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