This was something that I've been wondering for quite sometime a bit and I'm suprised that the team (Sonic Team Jr.) or any console porting dev hasn't done so yet. Maybe perhaps I guess is the RAM space it uses to run the game flawlessly, then again we do have the carts &/or Video CD cards to also help out (do those cards improve gameplay/resolution right?) So.. techinally my question is can Sonic Robo Blast 2 (or maybe 1 could be ported and playable without any slowdowns) since its mostly made up on Doom engine? Thanks!
No, it doesn't work that way, we fix a little bit here, we fix a little bit there and presto sega saturn game. I guess the doom engine needs to be build from scratch, especially if you remember the doom on saturn. Now, if you can hack that game might be possible, after some years of wasted workhours.
True because after all couldn't it be possible to use a low-end open sourced doom type homebrew to port it and see if it can be reconfigured somehow to meets Saturn's expectations? And have people to require a 4MB Ram cart &/or Video + Audio CD card for better textures or resolutions! If it works that way. Btw can Game Basic be used to work on the engine or it doesn't work that way? Then again why not we use the older versions of Sonic Robo Blast 2? Since the latest ones uses up more landscape enviroments that which'll drain up a crap ton of Ram & CPU cycles for each course act. Whiles the old ones levels aren't really that huge much to begin with.