Capcom talks about the PS2 Resident Evil 4 port

Discussion in 'Rare and Obscure Gaming' started by Johnny, Feb 7, 2005.

  1. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    On a interview to the japanese magazine CG World, the team responsible for the PS2 port of Resident Evil 4 talked about the difficulties and limitations imposed by the Sony hardware.

    According to them, the character Leon was modeled with 10.000 polygons on the Gamecube, and on the PS2 the polygon count will be almost half of that number. By comparison, the Snake on Metal Gear Solid 3 has 4.000 polygons, 1.000 less than the PS2 RE4 Leon.

    The textures, that on the Gamecube were on the 24bits color standard, will be lowered to 4 or 8 bits. On the other hand, the wider and superior memory bandwidth on the Playstation 2 will allow the use of more varied textures than that used on the Cube.

    News taken from here: (in portuguese)
    http://outerspace.terra.com.br/interno.php?area=noticias&cod_noticia=1449
     
  2. Jasonkhowell

    Jasonkhowell Well Known Member

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    More reason why they should just give up: It will look like ass either way.
     
  3. cahaz

    cahaz Guardian of the Forum

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    i hope they'll stop. Not because i don't own a ps2 or anything (like fanboyism), but ninty really need an exclusivity like this one. And sadly, for now, they're about to loose it. :smt009
     
  4. AntiPasta

    AntiPasta Guest

    I hope they'll keep up. No reason to keep such a - supposedly good - game on a system with a relatively low market share, and plus, not very sensible from a sales point of view.
     
  5. f_bohmann

    f_bohmann Rapidly Rising Member

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    i dont like the attitude they show off. the ps2 is a whole lot faster than a gamecube. if you are capable of programming it, that is. of course it's bad that ps2 is a bitch, but WTF they should not be budget-limited for that title, so they could get someone who really understands and masters the machine.

    hrrr.
     
  6. Jasonkhowell

    Jasonkhowell Well Known Member

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    I don't know, most of the people who wanted RE4 already got it. Hell, most people bought a gamecube for it (and the new Zelda). Quite honestly, I think it's a waste of time, due to the fact that is coming out too late to make much of a difference for a downgraded port with some enhancements.
     
  7. AntiPasta

    AntiPasta Guest

    I would be interested if you could expand on this. I also believe the PS2 has some tricks up it's sleeve, but some more inside info would be much appreciated :)
    Does Sony let you access the hardware directly or do you use high-level libraries for everything?
     
  8. einbebop44

    einbebop44 Guest

    I don't know if it's really worth Capcom's time to redo the game to take advantage of the PS2's abilities. Since they can get prob. a million people to buy the game on PS2, even if it's a crap port, why bother?
     
  9. f_bohmann

    f_bohmann Rapidly Rising Member

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    einbebop: thats the next common attitude that i dislike. (which sadly many publishers/developers show).

    the xbox ports of the gta series are one very good example... they did not even bother to fix the jerky game timing. they have all the money they need .. and probably a lot more than that... why in the world could they not spend that few extra bucks to actually make the game experience stand out...

    from a demanding customer's point of view this really sucks. you always get bad ports just because most idiots simply dont care.
     
  10. Ballermann2D

    Ballermann2D Guest

    I am not a programmer, but from the specs a Gamecube should be the faster machine of the two.
    PS2 CPU capable of approx. 360 MIPS
    GC CPU " " " 1400 MIPS
    PS2 FPU " " " 6. something GFLOPS
    GC FPU " " " 13. something GFLOPS
    (note: these values may not be 100% accurate, it´s what i still remember from back when those machines were released)


    I know that MIPS and FLOPS are not a 100% accurate measurement of a systems power, because it does not say which operation can be done that many times, it´s the operation that suits the machine best, but it shows the tendency

    maybe you can enlighten me
     
  11. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    They should stop on the basis that they should keep their word... period. They just pissed away ANY creditbility they had when it comes to "exclusives". How can someone threaten to take their own life if a game goes to another system.... then does!
     
  12. einbebop44

    einbebop44 Guest

    I didn't say I liked it either, but Capcom hasn't been doing wonderfully lately so it does make sense to turn out a crap product quickly--thus maximising revenues. In the short run it's a good thing for them, but in the long run, it could very well come back to bite them in the ass.
     
  13. Evangelion-01

    Evangelion-01 Officer at Arms

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    where is the fanboy killer when we need him?
     
  14. Na, its good Capcom decided to port it over to the PS2, because now maybe all the Sony fanboys will shut up and stop bad mouthing the Cube so much.
     
  15. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Gamecube has that built in single pass image effect thanks to ati

    PS2 the problem is by the time you load in your models and such there's no room for textures. So you have to cut back on poly count.

    If ps2 had more memory you could accomplish incredible things.
     
  16. sininc

    sininc Guest

    Balls to the people who are uspet it`s coming out on the PS2.

    Business is business, so what if the game doesnt look quite as good, it will sell in much greater numbers on the PS2.

    The cube is a dead format from a new development point of view, very few companies would want to start any new developments and anything currently in production would sell much better on the PS2 or even the xbox :(

    Nintendo has shot themselves in the foot for years and despite having some great games have been going downhill for some time :(
     
  17. AntiPasta

    AntiPasta Guest

    I think you can take all those measurements with a grain of salt - remember, MIPS stands for "Meaningless Indication of Processor Speed". Anyone remember how Sony advertised in 1995 with the Playstation having 500 MIPS? Thats just plain bollocks. Even if the MIPS count would be more accurate, it doesn't say very much about actual performance, and even more so for FLOPS. The PS2 and GC have such different architectures that comparisons like these make little sense.
     
  18. Evangelion-01

    Evangelion-01 Officer at Arms

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    gamecube = better, end of conversation. :smt083
     
  19. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Better with fucking tiny storage medium. 1.5 gig = shit.
     
  20. 1nicki9

    1nicki9 Guest

    i think if they r gonna make a port it should b to xbox, just as it would look alot better(than ps2) and loading times would b less than ps2 (thanks 2 hdd cache), i really think it will look crap on ps2.
     
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