Hi Assembler forums. Lately, I stumbled upon the Casio Loopy, and I was wondering a lot of it's technical specs in general. From time to time I go out there and put myself onto coding challenges aside from the regular game programming I do to further investigate and code for something that is fun and unique. I am boy, yes. I do however liked the the aesthetic of the gaming device and I am working on a Unity game tittle that would probably appeal to a female audience. And when I stumbled on the Casio Loopy, I thought it would be amazing to make some type of RPG port to it. Does any body have any developer documentation that links to the Loopy? Does any one here ever coded for the console in person or had close encounters with the developers or CASIO itself ? I am aware there are no emulators. However I am willing to go out on eBay and purchase a new unit and attempt to reverse engineer the cartilage interface onto a ribbon to serial interface to see if I could feed some programming onto the device itself. Not very interested on the printing function (I despise printers in general). But the aesthetic appeal of the machine is surely lovely, it's ergonomics and industrial design, to the packaging. Of course, this is just to add on to my arsenal of game development portfolio pieces, there no real application for this but then again I wanted to have an homebrew end product for this machine since only 11 to some 12 tittles where built for it. Any SDKs? Any programming libraries? Documentation ? Thanks ! ^__^
Sounds like a fun project! I would get right on reverse engineering the cart if I were you and try to set up some sort of debugging environment.Virtualizing the cart on your computer would make it a lot easier. Without proper docs you'd be F'ed trying to build an emulator from the ground up, especially when it comes to CPU emulation. Unless you could guess what the OP codes does