Cave and their 2nd Loop Requirements

Discussion in 'General Gaming' started by GodofHardcore, Feb 10, 2014.

  1. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    So this post is coming to you from my PS3. I have just played maybe a half hour of Ketsui when something hit me. Why have bombs in this game at all? First of all To get the true ending isn't it something along the lines of Don't Die EVER and don't use bombs? So Why have bombs in the game at all? It just, doesn't make any sense. Now I do use bombs yes, they widdle bosses down to nothing when things get hairy so bombs are useful but, IF I want the true ending, I can't use them AND sometimes I kind of needs bombs to you know NOT DIE. SO far the farthest I can get using 2nd loop requirments is halfway through Stage 2 then I start to either need bombs, or die ALOT. I get the scoring system just fine the closer you are to an enemy the large box it drops 1-5 depending on how closer you are. That's not a bad thing, But just, blah, maybe I had a brain fart or something. At least I have a Semi understanding of Ketsui becuase Muchi Muchi Pork, I have no idea what is even going on in that game and Pink Sweets, even less of no idea. BUt yeah rant over but somebody EXPLAIN that logic to me, why have bombs in a game where not using them gets you the true ending.
     
  2. BM-Viper

    BM-Viper <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    To me it seems like bombs are there so folks can play the game and enjoy it. It gives you a way to save your ass and such. However, for real high level play, they are artificially restricted in order to loop and such.
     
  3. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    Even the boards on SHmups.com were talking about how Convuluoted Ketsui can be. Here's another example, the Branching paths in Dodonpachi Res. I haven't any idea how to get those and for that matter, I barely have any idea what I'm doing in that game. I think I may be at a point where I enjoy something simpler like Sheienryu to Cave. I just "Cleared" X mode in ketsui in lord knows how many continues and I did enjoy that. I even figured that scoring system out. It really does seem that Cave games are too complicated for their own good maybe that is why they retreated to mobile.
     
  4. ave

    ave JAMMA compatible

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    Please, for God's sake, read your posts over before you press reply. This was one awful read, and I'm not just talking about missing interpunction.
    Anyway, here's your lecture on why you are wrong :p

    False, you can use bombs in ura-loop and still get the true ending. The requirement for ura-loop is simply to nomiss/nobomb the 1st loop, so bombs are naturally used in the 2nd loop, even by worldclass players.

    I have no idea what "I kind of needs bombs to you know NOT DIE" means, but I take it that it's about the bomb issue again. Since you (and 99.9% of players, including me and almost everyone at shmups.com) will never see the true ending anyways, why bother? Try Tsuujou-Loop instead, you are allowed to use up to 5 bombs or lives and you still get to see the alternative 2nd loop.

    Someone who is capable of completing the game with Doom does not need to use bombs up to around Stage 2-4 anyways.
     
    Last edited: Feb 10, 2014
  5. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    If you see posts from me and they are jumbled together that's just how my PS3 is posting them regardless of how many spaces I use. I'm on a computer now so I can type and make sense at the same time.

    So I did notice that bombs do next to no damage on bosses anyway and that bombs are mostly best used against mini bosses two bombs seem to take most of them out.

    So URA Loop is the full game first loop no bombs, no miss (does that mean don't die or don't miss a single enemy?) for the first loop and Tsuujou-Loop You can die 5 times and use 5 bombs before and qualify?

    To get to Doom I assume you have to Ura Loop?

    are the loop rules the same for X-Mode? I think I finally have X-Mode figured out, Laser canceled out the Pink Bullets, Blue Bullets are bad, and for Pink ships the closer you are to those the more chips you get for that and all near by ships.

    if we have all the Ketsui stuff worked out then we can get started on figuring Dodonpachi Resurrection/Dai Fukkastu out.
     
    Last edited: Feb 10, 2014
  6. ave

    ave JAMMA compatible

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    They actually do a lot of damage on bosses, but you need to make sure to throw them while your shot is locked onto the boss for the full effect.

    To get to URA, you must neither die nor use any bombs at all. No miss means you do not die (e.g. nomiss-run = no missing lives).
    In addition to the nomiss/nobomb requirement, you also need to have scored at least 120,000,000 points.

    Actually I have to correct myself, it was 6 times. The sum of your bombs used and times you died must be equal or less than six. For example, if you died 2 times and used 4 bombs in total when you beat the game, you still go to Tsuujou-Loop.

    Yes. In Tsuujou-Loop, the credits appear after you beat the 2-5 boss. Tsuujou-Loop is also easier than URA.
     
    Last edited: Feb 10, 2014
  7. MaxWar

    MaxWar <B>Site Supporter 2013</B>

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    No-Miss in shmups typically means "not die". Edit: Ninja'd
     
    Last edited: Feb 10, 2014
  8. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    That Explains why the Bombs were doing next to nothing on the Bosses. It could have been an X-mode thing though I'm not sure.

    So If play for 10 hours a day, learn every pattern, and get my reflexes down I'll beable to Ura loop this game in time for it's 20th anniversary.

    If I change the difficulty it might be doable, I'd hate to do that but I gotta start somewhere.
     
    Last edited: Feb 10, 2014
  9. ave

    ave JAMMA compatible

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    X-Mode has entirely different game mechanics. I have never played it, but I think bombs turn every bullet into small red boxes or something? Either way, pretty much none of the strategies for the regular game apply to X-Mode.

    Well, Japanese players could beat the game after less than a year of playing when it first came out. This means playing 2-4 hours EVERY day, and actively discussing strategies with other players, constantly trying to improve and never standing still. When I was in Japan, I talked to a player who had just 1cc'ed URA-mode, and he told me that it took him 1 year to finish it for the first time, but 4 more years to boost his score from ~150 million to 475 million.

    I'm actually not sure if the loop rules still apply if you change the difficulty.
     
  10. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    My 2nd joke was "If I put the time into the game, that I would getting a Ph.D in Psychology I'd beable to pull it off." I certianly have the time to pull this off. Lets see where I am in 6 Months, 6 Months is the goal I set. I do have other things I'm doing game related to do in this time frame (100k in Galaga, 1ccing Shienryu) It's just today I found myself playing Ketsui. (sorry this is all jumbled together I'm on my PS3 slight topic change now) X-mode from what I've gathered playing it, You have 2 kinds of bullets blue which you need to dodge and pink that you can shoot with your laser, and two types of ships regular ships and Pink, the Score Multiplier only registers when you shoot down the pink ships and applies to everything around it until you reach another Pink Ship. SO far that's all I gathered. X-mode is pretty fun and some players seem to prefer it over arcade mode.
     
  11. ave

    ave JAMMA compatible

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    Nobody gets any PhD by working on it for only 2-4 hours a day for a year :p

    If you want to make actual progress, I highly suggest you decide for only one game and play that exclusively. Players who juggle around with multiple games at a time never accomplish anything.
     
  12. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    This is true I figured Shienryu won't take long to 1cc. It's frankly not that hard. Galaga might take some time. I think Ketsui is going to take the most work, since diving back in I'm having trouble not dying in the first stage, but I am learning the bullet patterns. I'll try to get a video of my progress in stage 1/stage 2 up tomorrow.
     
  13. ave

    ave JAMMA compatible

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    Ketsui takes more work than Shienryu because it has a score-system that needs to be memorized! But Shienryu is hard as nails after Stage 4, don't underestimate it. I tried to 1cc it and put in some serious effort, but once you lose your power-ups it becomes very hard and tedious because the enemy's energy does not adapt to your decreased weapon power, so it takes a looooong time to kill even minor enemies... and don't get me started on tedious 3-min boss battles. Also the later stages are surprisingly hard! I love the game's style and graphics, but still gotta finish it. :)

    A simple 1cc in Ketsui can be done in two weeks even by a normal player without more than 1h of training every 1-2 days. 100m+ can be done within 1 month of training I'd say.
     
  14. synrgy87

    synrgy87 Well Known Member

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    just shoot shit n watch the pretty explosions.
     
  15. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    Probably the best advice in the whole thread^ I'm going to wait for the nyquil to kick in. lets see how good I am while high on Nyquil.
     
  16. ave

    ave JAMMA compatible

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    Can't possibly be worse than without Nyquil.
     
  17. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    I passed out before I even had a chance to try.
     
  18. IrishNinja

    IrishNinja Rising Member

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    yeah OP, i say bomb that shit and YT the real ending, or wait 10 years on emulation and save-state like a ninja-dog!
     
  19. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    Shienryu got pretty hard around Stage 2 for me. But I don't think I was that prepared. The Thunder Power Up only seems to help so far in. I Think it's doable though. But You're right it is alot harder than it looks.
     
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