Uhm I believe its the Console type flag in the KV that defines what comes up, not sure where that flag is, but its whatever the devkit type comes up as.
You should contact Natelx this is from the xbdm scse plugin readme. "if you want to change the color, you do "setcolor name=%s", where %s can be: black blue bluegray nosidecar white" And it works like a charm my jtag shows up blue :]
thanks pb, I already knew about that but I haven't got around to using dash launch as much since they went GUI. My little neighbor down the street has my jtag since I got my dev kit. Him and his brother are always hitting me up for games to test before there released and they dive me nuts.
I don't seem to understand this, can you explain what you're doing? It just looks like you've opened up a .dll file in a C programming app.
I don't like the fact that the small number of users in the scene that have time to learn and reverse things just show hints, you could have provided a solution rather a direction to take, seeing as you already made it. Not everyone knows how to program, much less reverse engineer with IDA. Yet again it is your choice, but it seems to be the norm for everything in the scene now adays
My career is game designing not programming, I wish I had years of experience in programming if I did I would definitely help the homebrew community. I am studying game programming now at my university but im still in the begging courses learning how to input math equations into programming. I'll show this image to my professor and see what he's trying to explain.
IDA is assembler, low level code, I don't think it can even be compared to the simplicity of math in programming! Sources, my final proyect involved LOTS of math for robotic kinematics, shit was crazy.
We touched up a little bit on assembly but not much, it's not our main focus right now. Assembly is very high end code, even in low level form it's very difficult for me to understand. Assembly is mainly designed for people who are creating drivers for things like video cards and game engines. I won't be dealing with this kind of code until mid-late next year.
For the record, xeshlext.dll is the Neighborhood shell extension dll. If you want to send that to someone without sending them the SDK, just toss them that DLL and the reg keys. I haven't done it myself (because I have an XNA and don't give a fuck), but Neighborhood has to get the console type/features and shit, right? It sends the "consolefeatures" command, which returns something like: "200- DEBUGGING 1GB_RAM" (for me). I think I may have actually posted the wrong address, but regardless it does some stuff to see if that's in the returned string. If you make it think it is, voila, blue shit. If I have some free time tomorrow maybe I'll play with it and see if I can get it to think my XNA is a regular kit, and if I can I'll post the patch addresses.
Yeah I looked into it briefly before I left uni on break. There's more to it than simply making some tweaks at the given address, but I certainly think it's doable for those that really care. I tried a thing or two (that didn't work) before I lost interest. You'll have to restart explorer each time you swap out the DLL, it's annoying. -Doom
I HAVE FOUND THE IMAGES!!! They were located in file xeshlext.dll just like you said landr0id. I will begin the process of collecting the data, this is another personal breakthrough for me and I will spend hours tweaking with this. There's at least half a dozen Xbox 360 XDK's I'm still looking at as I write but will update for sure later this week. View attachment 5198