Here is a huge book length article on the development and roll out of the Gamecube http://www.dromble.com/2014/01/07/dolphin-tale-story-of-gamecube/ Enjoy, better save this to your kindle/ipad or phone for ebook reading
Crazy. Can't wait to read it. And she just casually tweeted it out yesterday with a single link, no fanfare at all!
thanks for posting this. It is quite an interesting read “…and it led us into this gap of titles, starting after the launch and lasting for about seven or nine months until Mario Sunshine came out. Consumers want consistency. They would never buy a DVD player that had only one or two good movies a year; they want consistency and variety, and we’re trying hard to make sure that’s not only resolved for the GameCube, but as we go into the next system,†You could replace the word gamecube with wiiu
and look at this one “One of the things we did with the GameCube was we had these big gaps in time and that really tested people’s patience,” Nintendo’s Perrin Kaplan admitted to Engadget a few years later. Nintendo of America’s Beth Llewelyn echoed Kaplan’s comments. “We had to compete against games like Grand Theft Auto which probably stole some of the thunder away from our bigger titles.” they obviously didn't learn their lesson. 10 years later doing the exact same thing releasing Mario 3d World on the same day as GTAV??
Despite the limited library, I feel like the quality of the games that were released makes up for the lesser quantity. I feel like it's a little unfair to compare the Gamecube with the Wii U. The Gamecube at least had several pretty good launch titles; the Wii U didn't have much of interest at launch.
I started reading that, not planning to get too far, but ended up reading the entire thing. Some very interesting info, especially for a console that I was once obsessed with. Also clears up a few rumors I've read around the net and have been unsure of for years, such as the situation between Rare and Nintendo before the Microsoft buyout. Also, In regards to the Gamecube controller, I still say it's the most comfortable gamepad I've ever held, but it definitely isn't perfect. A lot of Nintendo's ideas during the Gamecube's development sounded great on paper, and even now, I honestly think a lot of what they were saying makes sense. I definitely don't think a gaming console needs all the bells and whistles that they have now, but it seems that a vast majority of the general public doesn't agree. Maybe that's why I don't own any of the current generation consoles, and why my Xbox 360 is collecting dust in the closet... but I am somewhat enthusiastic about the 3DS. Anyway, the ol' Gamecube will always hold a special place in my heart. I'll definitely never forget opening it on Christmas day with a copy of Super Smash Bros. Melee... and no memory card.
I read about a third of it, and found it very interesting, but my neck started hurting from trying to read it on my laptop in bed. I'll probably finish it tonight.
Damn that was long. I read it in 3 sittings. Amazing article though. Some of the things coming from Nintendo were just pure arrogance lol (PS2, Xbox, third party developers). Would've been nice to have something about the Q in there too.
This sentence pretty much summarizes that generation of gaming... “Consumers don’t want fun anymore; they just want to kill people… in HD.†Thanks OP for the good read.
Oof. I would read it, as I'm sure there's some interesting information, but the grammar and writing style really bothers me. I just can't get into an article when it's poorly written.
By reading this article I realized why the Wii-U is the way it is. It seems like Nintendo just doesn't get the western style of game play. Hopefully one day they wake up and realize the entire game market has changed. They just need to mix it up a lil bit more.
Took me a few days to finish the read, but very informative. Not sure what the writing style complaints were about, was an easy read for me. I had three big takeaways..... 1. Wow, is every American company that Nintendo worked with full of out of control party animals? Imagine if they'd been licensed by Atari at the get go? 2. It's unquestioned that Nintendo of Japan made many glaring errors due to their conservatism. Dating back to the N64. Big ones were the ignorance towards on-line gaming, DVD's, and license fees to 3rd parties. 3. On the other hand, their decision against a nonsensical marketing budget (Microsoft) turned out to save them hundreds of millions of dollars, as the evidence showed the marketing didn't do much good. Also, while in the end this harmed the Gamecube, Nintendo was right to oppose multi-platforming, and large-scale Hollywood-style productions. It's left the game industry in a quandary, fighting against PC/mobile for gaming dollars because the consoles don't have enough uniqueness. Many development houses have gone under due to budget-busting productions. I love the line, "consumers don't want fun anymore, they just want to kill people....in HD." That's it right there, isn't it?
Nintendo had experimented before the Gamecube with online gaming on the N64DD/Randnet and for the most part there just wasn't enough demand for it to be profitable. I could see why they choose not to go online with Gamecube after that mistake.