Complete List of Sony PlayStation File Extensions

Discussion in 'Sony Programming and Development' started by H360, Jul 15, 2011.

  1. H360

    H360 Familiar Face

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    Hi. Well I decided to make a list of all the extensions that Sony has used for the PlayStation 1. Starting with the most known, to the most unknown or random I have found on the official PlayStation CD-ROM's.

    I know, the programmers could have called the extension anything they wanted (rename a .txt a .abc for example), but this is basically a 'track down' type of guide or to figure out what the files really are.

    I will also include the title of the game it was found on, so you can track it down and check for yourself.

    Press CTRL+F Windows or COMMAND + F Macintosh to find what you are after (or whatever you use to search for your browser)

    PM me for errors, post (or contact me on my site if you cant), for what you would like changed and or added...

    Lets go! :dance:





    .EXE - PlayStation Executable.
    .TIM - PlayStation Image file.
    .XA - PlayStation Audio file.
    .STR - PlayStation Video Format.


    .DBI - ? some sort of code file - Bust a Groove UK DEMO 1 PAL
    .DFS - ? some sort of a model file - Bust a Groove UK DEMO 1 PAL
    .BPE - ? some sort of an image file - Bust a Groove UK DEMO 1 PAL

    .NSF - ? unknown file - Crash Bandicoot 2 UK DEMO 1 PAL
    .NSD - ? unknown file - Crash Bandicoot 2 UK DEMO 1 PAL

    .BLK - ? audio file - Driver PAL
    .XM - ? audio file - Driver PAL
    .SBK - ? audio file - Driver PAL
     
    Last edited: Jul 15, 2011
  2. KH2K4

    KH2K4 Spirited Member

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    Sorry for the repeats and other none ps formats these are from a list of Markgrass.

    ADT - Image file
    ARD - Archived .WAV files
    BIN - Game code. Can also be an archive of various files; Roomcut.bin
    BGM - Midi version 0 file
    BSS - Archived Sony BS movie/picture files; Backgrounds
    CPE - Game code. In BH 2 Beta 2, it contains the Debug Menu information.
    CPT - Game code/Header file
    DAL - Game code. Contains information on where certain files are located.
    DAT - Game code, various other uses
    DIE - Sony .TIM file
    D01 - Sony .TIM file
    D02 - Sony .TIM file
    D03 - Sony .TIM file
    D04 - Sony .TIM file
    D05 - Sony .TIM file
    D06 - Sony .TIM file
    D07 - Sony .TIM file
    DOR - Sony .TIM file
    EDH - Header/Info file for .VB files
    EMD - Sony .TIM file, TMD Model
    EMS - Archived .TIM files
    EMW - TMD Model?
    ESP - .TIM Header/Info file
    ETM - Archived .TIM files
    EXE - Game code
    H - Header file
    HED - Header file
    HSB - Archived .WAV files
    INF - Program Information file
    ITP - Archived .TIM files
    IVM - Sony .TIM file
    MAP - Archived .TIM files
    PIX - Headerless (No Header Info) Sony .TIM file
    PLD - Sony .TIM file
    PLW - Sony .TIM file
    PTC -
    RDT - Various. Contains .TIM files aswell as various Sound FX for different rooms.
    RGB - Image file
    SAP - Signed 8-Bit .WAV File/Wave Format 2; Looped Wave of Background Music for PC versions
    SND - Header/Info file for .VB files
    SLD - Special Text/Image file
    STF - Archived image file
    STR - Sony movie
    SYM - Game code
    TIM - Sony .TIM file/Can also be an archive of .TIM files
    TM2 - Header/Info file for .TIM files
    TMD - Model
    TS - Extended informated .TIM file
    VB - Archived Wave files
    VBS - Archived Wave Files
    VH - Header/Info file for .VB files
    XA - Sony Wave files
    XAS - Sony Wave files

    AFS - Advanced File System (archive)
    ADX - CRI audio format (Music, voice, misc.)
    AHX - CRI MPEG audio
    ALZ - ARC file format with improper extension
    ARC - Archive of TPL textures, LZ compressed files, THP video, etc.
    ARD - Archive of Sony PSone TIM textures, [custom]SEQ/VH/VB music/sounds, and [custom]TMD data
    AST - Uncompiled C/C++ code
    BIN - Binary data/code. (Archived model data, background images, etc.)
    BJL - RBJ C/C++ header file
    BGM - Archived Sony PSone SEQ, VH, and VB/VAB sound data (Music)
    BGZ - Archive of multiple quasi-JPEG images
    BNR - Nintendo Gamecube Disc Banner data (unique rectangle image/data shown in BIOS)
    BSS - Archived Sony PSone BS movie images (Background)
    CAM - Camera setting text definitions
    CM2 - Camera setting text definitions
    CPE - Sony PSone PSYQ SDK executable
    CNF - Sony PSone BIOS information
    CPT - Compiled binary data/code
    DAT - Binary data/code. (Memory Card saves, TIM textures, PIX textures, etc.)
    DEF - Text definitions/directories
    DIE - Archive of a Sony PSone TIM texture & camera animation (Death scene)
    D01 - Archive of a Sony PSone TIM texture & TMD (Door)
    D02 - Archive of a Sony PSone TIM texture & TMD (Door)
    D03 - Archive of a Sony PSone TIM texture & TMD (Door)
    D04 - Archive of a Sony PSone TIM texture & TMD (Door)
    D05 - Archive of a Sony PSone TIM texture & TMD (Door)
    D06 - Archive of a Sony PSone TIM texture & TMD (Door)
    D07 - Archive of a Sony PSone TIM texture & TMD (Door)
    DOC - Uncompiled C/C++ code (Message)
    DOL - Nintendo Gamecube executable
    DOR - Archive of a Sony PSone TIM texture & TMD (Door)
    DPS - HTML/XML DEFINE list
    DRV - Sega Dreamcast executable driver
    DSP - Nintendo Gamecube ADPCM waveform (Music, voice)
    ELS - Uncompiled C/C++ code (effect list)
    EMD - Archive of a Sony PSone TIM texture, TMD model, and animation data (Player/Enemy)/GCN data ?
    EVS - Cutscene animations
    ESP - Compiled binary data/code
    EST - Uncompiled C/C++ code (Enemy set)
    EXE - Sony PSone executable
    H - C/C++ header file
    H4M - Nintendo Gamecube video (FMV)
    HED - Sony PSone VH data w/special header
    HSB - Archive of Sony PSone SEP, VH, and VB/VAB sound data (Music)
    INF - ISO-9660 file system format information
    INI - Executable input information
    IVM - Archive of Sony PSone TMD model and its corresponding TIM texture
    LST - Text definitions/directories
    LZ - HUFFMAN table compression-scheme compressed file
    M2V - MPEG 1 system stream (audio+video)
    MAP - Archived Sony PSone Tim textures
    MHP - Nintendo Gamecube THP variant (uses ARC variant index header)
    PIX - Headerless Sony PSone TIM textures(s)
    PLD - Archive of a Sony PSone TIM texture, [custom]TMD model, and animation data (Player/Enemy)
    PLW - Archive of a Sony PSone TIM texture, [sometimes custom]TMD model, and animation data (Weapon)
    PRO - [custom]MIDI data
    PTC - Raw 24-bit RGB image
    PVR - Sega Dreamcast Power Vector Rendering GPU image texture
    REL - Nintendo Gamecube Codewarrior executable/driver
    RDT - Archive of Sony PSone VH/VAB sound(s), TIM texture(s), and TMD sprite data(s) (Room)
    RGB - Raw 24-bit RGB image
    SAM - [custom]waveform samples
    SAP - Signed 8-Bit WAV file w/special header; Looped background music waveform for PC verions
    SCT - Uncompiled C/C++ code (Scenario)
    SDI - [custom]index data
    SEL - C/C++ header file
    SEP - Multiple Sony PSone Standard MIDI Format 1 data(s) all using the same pQES header
    SEQ - Sony PSone Standard MIDI Format 1 data
    SFD - TMPGEnc format M2V using CRI ADX audio
    SND - Sony PSone VH/VAB sound data/Nintendo Gamecube DSP variant data
    SLD - [custom]Sony PSone TMD data
    SST - Uncompiled C/C++ code
    STF - Raw 24-bit RGB image
    STR - Sony PSone streaming movie (FMV)
    TGA - 24-bit Targa image
    THP - Nintendo Gamecube JPEG sequenced movie (FMV)
    TIM - Sony PSone image texture(s)
    TM2 - [Custom]Sony PSone TMD data
    TMD - Sony PSone 3D Model data
    TS - Sony PSone Tim texture
    TPL - Nintendo Gamecube image texture(s)
    VAB - Multiple Sony PSone VAG sound samples (Player/Enemy/Music/Weapon/Room sound(s))
    VIB - Uncompiled C/C++ code
    VAG - Single Sony PSone ADPCM encoded waveform (Player/Enemy/Music/Weapon/Room sound(s))
    VB - Multiple Sony PSone VAG sound samples (Player/Enemy/Music/Weapon/Room sound(s))
    VBS - Archive of multiple Sony PSone VAB data(s) (Enemy sounds)
    VH - Sony PSone VB/VAB header
    XA - Sony PSone streaming ADPCM audio (Voice)
    XAS - Sony PSone streaming ADPCM audio (Voice)
     
    Last edited: Jul 15, 2011
  3. H360

    H360 Familiar Face

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    What is XM? This was found on the UK DEMO 1 DISC PAL.

    D:\DD\MUSIC

    MN5.VB
    MN5.VH
    MN.XM

    Also, how do you open VB - Archived Wave files??
     
  4. KH2K4

    KH2K4 Spirited Member

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  5. H360

    H360 Familiar Face

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    You have 2 .DAT's in the list...

    Thanks for the list!
     
  6. H360

    H360 Familiar Face

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    I can not find ANY files to do with audio / sound on the game Driver (1. You are the wheelman).

    Any reason why?
     
  7. KH2K4

    KH2K4 Spirited Member

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    Got a Filelist.txt from IsoBuster?
     
  8. H360

    H360 Familiar Face

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    Ok this is what I got...

    (Driver: You are the Wheelman - PAL)

    00000434 , \0.PBN
    00000441 , \1.PBN
    00000448 , \2.PBN
    00000458 , \3.PBN
    00000465 , \FRUSTRUM.DAT
    00000476 , \LANG.ENG
    00000478 , \MLADDER.PSX
    00000480 , \SKY.BIN
    00000594 , \FB1.FB
    00000595 , \FB2.FB
    00000596 , \FB3.FB
    00000597 , \FB4.FB
    00000598 , \FB5.FB
    00000599 , \FB6.FB
    00000600 , \FB7.FB
    00000601 , \FB8.FB
    00000602 , \FB9.FB
    00000604 , \FB10.FB
    00000605 , \FB11.FB
    00000606 , \FB12.FB
    00000607 , \FB13.FB
    00000608 , \FB14.FB
    00000609 , \FB15.FB
    00000610 , \FB16.FB
    00000611 , \FB17.FB
    00000612 , \FB19.FB
    00000614 , \FB20.FB
    00000615 , \FB21.FB
    00000616 , \FB22.FB
    00000617 , \FB23.FB
    00000618 , \FB24.FB
    00000619 , \FB25.FB
    00000620 , \FB26.FB
    00000621 , \FB27.FB
    00000622 , \FB28.FB
    00000623 , \FB29.FB
    00000625 , \FB30.FB
    00000626 , \FB31.FB
    00000627 , \FB32.FB
    00000628 , \FB33.FB
    00000629 , \FB34.FB
    00000630 , \FB35.FB
    00000631 , \FB36.FB
    00000632 , \FB37.FB
    00000633 , \FB38.FB
    00000634 , \FB39.FB
    00000636 , \FB40.FB
    00000637 , \FB41.FB
    00000638 , \FB42.FB
    00000639 , \FB43.FB
    00000640 , \FB44.FB
    00291448 , \RENDER0.STR
    00017898 , \RENDER1.STR
    00033914 , \RENDER2.STR
    00041452 , \RENDER3.STR
    00048960 , \RENDER5.STR
    00058192 , \RENDER6.STR
    00066901 , \RENDER7.STR
    00077262 , \RENDER8.STR
    00088283 , \RENDER9.STR
    00090540 , \RENDER10.STR
    00096847 , \RENDER11.STR
    00106623 , \RENDER14.STR
    00116893 , \RENDER15.STR
    00128285 , \RENDER16.STR
    00137391 , \RENDER17.STR
    00141968 , \RENDER18.STR
    00145481 , \RENDER19.STR
    00151999 , \RENDER20.STR
    00156173 , \RENDER21.STR
    00166189 , \RENDER22.STR
    00175589 , \RENDER24.STR
    00178111 , \RENDER25.STR
    00180688 , \RENDER30.STR
    00184368 , \RENDER31.STR
    00186480 , \RENDER33.STR
    00189302 , \RENDER35.STR
    00190923 , \RENDER36.STR
    00194424 , \RENDER37.STR
    00197880 , \RENDER39.STR
    00200649 , \RENDER43.STR
    00202450 , \RENDER44.STR
    00205490 , \RENDER45.STR
    00207238 , \RENDER51.STR
    00208168 , \RENDER55.STR
    00209189 , \RENDER57.STR
    00210210 , \RENDER58.STR
    00211231 , \RENDER59.STR
    00213634 , \RENDER60.STR
    00216006 , \RENDER62.STR
    00218294 , \RENDER64.STR
    00219104 , \RENDER65.STR
    00280349 , \RENDER72.STR
    00287857 , \RENDER73.STR
    00222481 , \RENDER74.STR
    00017819 , \PFMV.EXE
    00017408 , \FECLUT.CLT
    00017409 , \FRNT.B1
    00017522 , \FRNT.B2
    00017635 , \FRNT.B3
    00017716 , \T14.R
    00017732 , \T15.R
    00017748 , \T19.R
    00017764 , \T20.R
    00017780 , \T21.R
    00017796 , \T22.R
    00017812 , \TPDATA.DAT
    00000642 , \CPRIGHT.TIM
    00000723 , \FACES.TEX
    00000829 , \FONT.FNT
    00000832 , \FONT1.BNK
    00000833 , \FONT2.FNT
    00000837 , \FONT3.BNK
    00000838 , \GLOAD.TIM
    00000919 , \GT.TIM
    00000995 , \MLOAD.TIM
    00001076 , \PAD.TIM
    00001227 , \REF.TIM
    00001304 , \CREDITS.LEV
    00001758 , \FLAT.LEV
    00002788 , \FRISCO.LEV
    00006335 , \IVIEW.LEV
    00006783 , \LA.LEV
    00009531 , \MIAMI.LEV
    00012002 , \NEWYORK.LEV
    00015349 , \TRAIN.LEV
    00015760 , \MISSION.BLK
    00015796 , \ATTRACT1.R
    00015803 , \ATTRACT2.R
    00015810 , \ATTRACT3.R
    00015817 , \ATTRACT4.R
    00291441 , \CREDITS.R
    00015824 , \REPLAY.BLK
    00016374 , \FESAMPS.SBK
    00016376 , \FETUNE.SBK
    00016419 , \FETUNE.XM
    00016433 , \MUSIC.BIN
    00016867 , \VOICES.BLK
    00234981 , \CUTS.XA
    00242565 , \MV1.XA
    00247677 , \MV2.XA
    00250989 , \MV3.XA
    00253581 , \MV4.XA
    00258229 , \MV5.XA
    00275725 , \NMAJ.XA
    00000296 , \CRED.BIN
    00000336 , \DTC.BIN
    00000340 , \DTF.BIN
    00000344 , \DTI.BIN
    00000348 , \DTL.BIN
    00000352 , \DTM.BIN
    00000356 , \DTN.BIN
    00000360 , \FRONTEND.BIN
    00000399 , \IVIEW.BIN
    00000408 , \MCARD.BIN
    00000024 , \SLES_018.16
    00000023 , \SYSTEM.CNF

    Can not find anything in VOICES.BLK or MUSIC.BIN...
     
    Last edited: Jul 15, 2011
  9. KH2K4

    KH2K4 Spirited Member

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    .FB = Don't know maybe some file bank file? or samples their seems to so many of them.
    FRUSTRUM.DAT = Maybe something to do with instruments?
    .BLK = Don't know
    .SBK = Don't know
    .XM = Extended Module
    MUSIC.BIN = Some binary file containing XM's
    http://forum.keygenmusic.org/viewtopic.php?f=7&t=400
     
    Last edited: Jul 15, 2011
  10. H360

    H360 Familiar Face

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    Yea, I dont think I can extract them...

    Thanks for your help KH2K4!


    If anyone else needs help, be sure to comment...
     
  11. WolverineDK

    WolverineDK music lover

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    I am grateful for my obscure "Amiga" module interest/knowledge.
    Since the XM format is if I am not mistaken
    Fast Tracker II module format , I mean try to see, if it will run with modplug player. Cause if it is Fast Tracker II music format, then I think it is awesome than an old tracker module is on an old PSX demo cd.
     
  12. H360

    H360 Familiar Face

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    Haha, the Amiga is the greatest! Where would computing be without it?
     
  13. WolverineDK

    WolverineDK music lover

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    Hmmm where would computing be without it ? well perhaps the X68000 would have been "it" instead of only being in Japan of all things. But seriously, try to check out if it is a Fast Tracker module, via modplug player :)
     
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