Complete Source Code libs for Released/Unreleased Game Titles

Discussion in 'Game Development General Discussion' started by Mark30001, Feb 21, 2006.

  1. Mark30001

    Mark30001 Guest

    I am just wondering, aside from the various incomplete source code libraries found in some Dreamcast Katana dev boxes and a few N64 dev suites, has there ever been complete source codes/projects from released/unreleased games of any console that are known to be "out there"?

    I am curious in knowing if anyone has ever successfully compiled a game into its complete form from any given source code.
     
    Last edited by a moderator: Feb 21, 2006
  2. retro

    retro Resigned from mod duty 15 March 2018

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    Several Jag games, I do believe, various PC games, mostly of the DOS era.
     
  3. atomiX

    atomiX Guest

    Weren't a few playstation games released with the source code on the disk? I remember a topic here that talked about that.
     
  4. I think it was one of the Japanese Beatmania games that included source code for a different beatmania game. It was in a dat file that could be unzipped.

    I have source for about 12 PlayStation games. In fact, one is an unreleased game that I'm currently trying to find someone to get it working. I am told all the libs are in there (it's all foreign to me).

    Here is what a guy who is currently working on it said:

    "At first look, the game is already compiled; after converting the CPE to an exe, and figuring out a reasonable stack address, I created an ISO; tried to run it, and it started, but nothing pretty happened.Thankfully the code is pretty simple, so adding some text debug hooks wont be much of a challenge, but I'll do that tomorrow morning."

    I haven't heard the progress since (about a few weeks ago).

    But I did email the the original programmer and he told me to do the following after I told him we only see a blank screen when testing the code:

    "There should be some options that need to be set:

    eg:

    DEBUG 1 (probably to turn messages on, which will help a lot!! as any errors will be printed on the screen).

    Also, i used a blue debugging station with a writable cd on it to test i think...

    It will probably need (filename blanked out purposely).dat on it which is all the data compressd into one file.....(it has a header and offsets for where all the files are)...

    If you can find the DEBUG info....I'll be able to help....If it comes up 'could not find Filenameblank.dat' then you definately need a burnt CD with Filenameblank.dat on it...

    I hope that helps, tell me what debug info you get...(do a search for DEBUG before building).."

    So in the end if I don't hear anything, I may be asking on these forums if anyone has experience compiling and running PlayStation code. I know there are from Old Programming Gurus here.
     
    Last edited by a moderator: Mar 3, 2006
  5. babu

    babu Mamihlapinatapai

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    nice. Not sure if I could help.. only made some simple test programs for the psx, but I wish you good luck on this. If you do get this running, will you be posting any more info on the game? :)
     
  6. If I got it working I would definitely post pics. It similar to a very popular Atari ST game.
     
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