Alrighty. I've been "working" my local Kijiji classifieds directory (The Canadian equivalent of Craigslist), to get my hands on some of the older game systems I've been neglecting. I piled them all on my table, and ran out of room, so I think it's photography time. From left to right, top row: - Old style Commodore 64 (bought recently), two floppy drives (one twist lock, one center lock) - Newer style Commodore 64 (the computer I grew up with), one broken floppy drive - N64 with IS-Viewer - Playstation 1 with Parallel Port in new blue case (My old PS1, but case modded recently) Middle row: - Commodore 64 Tape Drive (bought recently) - Sega Saturn - Sega Dreamcast Bottom row: - Super Nintendo with Super UFO - NES (with replacement connector inside for better contacts) - PC Engine Duo-R (Japanese TurboGrafx-16 with built in CD-ROM) - Sega Genesis type 2, with Sega CD addon, and a 32x in top - Sega Genesis type 1 The PC Engine Duo-R was the trickest of the bunch. I bought it without cables and it didn't even power on. A bit of fighting and soldering later, we had a working game system. I'm going to have to go inside and give it some futher TLC, but it works, which makes me happy. About the only thing I'm looking to add to the collection is an Atari 2600, and an adapter for the Type 1 Genesis to play Sega Master System games. I know there's *much* obscure system territory I don't cover, but what I really wanted was to have every system that influenced me growing up. As you've probably guessed I'm a Commodore 64 nut. So I got my hands on a replacement just for it's drives. I might find some other use for the extra system, like turning it in to a SID MIDI device or such.
Ah the C64 tape drive, that brings some memories... I have 2 old somewhere, although I have no idea where exactly... I should buy a working one again but having the entire High Voltage Sid Collection on my ipod is enough to satisfy me for now.
Memories are still memories. Depends what you mean. Portable devices, no. But if you're talking code, totally. The SIDPlay sources ship with one of the emulators (I forget which one), but it does contain some C++ code. The Rockbox guys are deathly afraid of including C++ support, so it'd need to be ported to C. I'd do it myself, but I can justify so many other fun ways to waste my time.