Conker 12 Tales and Ura Zelda. 64DD

Discussion in 'Unreleased Games Discussion' started by ma777, Jan 18, 2008.

  1. the dude

    the dude LEBOWSKI

    Joined:
    Aug 28, 2006
    Messages:
    60
    Likes Received:
    0
    And again, that's not the original Ura Zelda as Myamoto wanted it to be in the first place.
     
  2. mooseblaster

    mooseblaster Bleep. Site Supporter 2012, 2014

    Joined:
    Aug 27, 2006
    Messages:
    1,568
    Likes Received:
    4
    ...and half all PAL versions had them too.

    The problem is, however, that isn't Ura Zelda either. It's merely a hash of the regular Ocarina with harder dungeons and most likely not what was intended. Ura Zelda was meant to be an expansion to the original (ie: includes all the things cut out of OOT due to lack of space on the cart), and Master Quest is merely a more difficult version of the same game.

    "Sever your leg please, it's the greatest day."
     
    Last edited: Mar 6, 2008
  3. Ryusui

    Ryusui Spirited Member

    Joined:
    Mar 5, 2008
    Messages:
    119
    Likes Received:
    1
    I was wondering if anyone would recognize my avatar. ^_^

    Anyway, sorry for opening my big mouth without knowing what the hell I was talking about. I really thought "Ura Zelda" and "Master's Quest" were the same thing: I had no idea it was supposed to have been "Ocarina of Time Director's Cut" (but then again, it should have been telling that the game was originally slated for 64DD).

    That said, does anyone have any info I don't have yet about the buried Twelve Tales?
     
    Last edited: Mar 6, 2008
  4. Nintendomad

    Nintendomad <h3><I><B>REST IN PEACE<BR>IN MEMORY OF<BR>A TRUE<

    Joined:
    Mar 14, 2004
    Messages:
    494
    Likes Received:
    3
    I have done extensive research over the last few years on what the 64DD version of Ura Zelda would have been like, including purchasing and getting translated many old Famitsu and Dream 64 magazines, as well as a US interview which I have with EAd and Mioyamoto, and the disk version of the game was of a much larger scale than the master quest which we saw released on the Gamecube.

    Yes Master Quest was a part of the 64DD game, but after clearing all thew dungeons, more dungeons opened, as well as extra battles. The game was planned to have some sort of randnet connectivity too, which says to me that a boss rush, or something similar would be in practice, as well as the known fact that the disk would be compatible with the mario artist titles, and also include mask games that were present in Majora no Kamen.

    Compatibility with both the capture cart and 64gb pack then must have been shoe in's for thr disk game, as well as everything you done in the game being recorded as it is in say somethihng like doshin the giant on 64dd.
     
  5. kammedo

    kammedo and the lost N64 Hardware Docs

    Joined:
    Sep 24, 2004
    Messages:
    2,138
    Likes Received:
    12
    Wow. Thanks for sharing!
    It really seems Z64 DD would had been the kix0r...

     
  6. Ryusui

    Ryusui Spirited Member

    Joined:
    Mar 5, 2008
    Messages:
    119
    Likes Received:
    1
  7. Chell65

    Chell65 Active Member

    Joined:
    Apr 9, 2008
    Messages:
    31
    Likes Received:
    0
    That digitpress thread seems to be the only mention of someone getting close. It really would be very cruel if it's fake, but it got my hopes up.

    Rare is basically doing nothing these days, I'd think a leak would at least be a nice gesture to dedicated fans.
     
  8. Bramsworth

    Bramsworth Well Known Member

    Joined:
    Jun 1, 2007
    Messages:
    1,746
    Likes Received:
    359
    I'm the one that made that response on DP about who the guy is, and trust me, it's fake.
     
  9. Chell65

    Chell65 Active Member

    Joined:
    Apr 9, 2008
    Messages:
    31
    Likes Received:
    0
    That's quite discouraging. It can't be impossible for data to get out of Rare though.
     
  10. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    of course it can be impossible, some folks are real professionals.
     
  11. Ryusui

    Ryusui Spirited Member

    Joined:
    Mar 5, 2008
    Messages:
    119
    Likes Received:
    1
    Rare? Professional? *DOES NOT COMPUTE.*

    I mean, come on. This is the company that chose Mr. Pants as its mascot. The company that thought BFD was a good idea in the first place and changed arguable game lead Krystal into a moonspeak-talking damsel in distress. Sure, their old website was bunches of fun, but these are people who made a cutesy candy-colored game where bisexual papier-mache critters can have babies with each other, their parents and their children's children's children without the game raising a fuss, going to great lengths explaining in the manual how being broken at a birthday party is something of an orgasmic experience for them whereas being broken on your island is the closest thing to death that exists in this game (and most of the advertising happily plays off of this, even featuring a fake "mature content" disclaimer before showing pictures of smashed pinatas), and throwing a stale, half-eaten congraturation our way as our ultimate reward once old man Seedos thinks our garden is better than his. Nintendo's fault? Maybe. Microsoft's fault? Perhaps. 4Kids' fault? More likely yes than no. But all of the above are best described as failures of common sense, and as much as I like to believe that the world would be a better place if we just rounded up everyone who works in marketing and exile them to a little geodome at the bottom of the Marianas Trench, these people who work at Rare are mentally incompetent by at least one definition.

    I just hope they're the kind of "mentally incompetent" that would consider it a great practical joke to dump a great big archive of everything Rare was working on just before the BFD switchover out on the Internet somewhere for us to snap up. (Or the kind of kind, generous person who would consider it a great gift to society to do so, if any Rare employees willing to risk their jobs for the common good are reading this. ^_^;)
     
  12. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    You can choose to not accept their decisions, that doesnt make them less professional. They are legally bound by contracts and their employees or of the highest caliber - higher than 99% of studios out there. For a small testament of this you can look at their criteria when employing personel.
     
    Last edited: Apr 26, 2008
    Zant likes this.
  13. TheDeathcoaster

    TheDeathcoaster Game Developer

    Joined:
    Mar 13, 2004
    Messages:
    1,092
    Likes Received:
    1
    Ryusui, you obviously know very little about RARE.

    I would recommend you keep your erroneous opinions to yourself, and only attempt to post if you have anything to bring the conversation.

    On that point, I believe it highly unlikely that you will see a leak from RARE. Trust me on this.
     
  14. Ryusui

    Ryusui Spirited Member

    Joined:
    Mar 5, 2008
    Messages:
    119
    Likes Received:
    1
    You misunderstand me. I said they've never had much of a "professional" image, which has no bearing on whether or not we're likely to ever see the original Twelve Tales leaked.

    I'm saying, if they are, you wouldn't know it from their actions or decisions. :p
     
  15. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    well we know a lot from their track record - we really are the vultures of the development world,and from RARE we rarely if ever had a piece.
     
  16. Nintendomad

    Nintendomad <h3><I><B>REST IN PEACE<BR>IN MEMORY OF<BR>A TRUE<

    Joined:
    Mar 14, 2004
    Messages:
    494
    Likes Received:
    3
    Conkers was all done on indy workstations as far as I know off, and there was never a flash cartridge of the game made, as it had not progressed that far into development yet.

    It was maybe, and I say maybe hovering at 50 percent complete when it got canned, and alot of the enivironmental work that went into the game was either scrapped or put to use in other rare projects.

    I know Bad Fur day was started again from scratch and is off no resemblance to the game that was known as twelve Tales. I would highly doubt that any prottype of the partial game exists, except as maybe code on an old hard drive, or another media.It will almost certainly not be on any kind of cartridge.

    The 64DD version of URA zelda is different though, and was stated on more than one occasion by Miyamoto to be complete, and it's known that the Super Mario Club tested the game at various points in it's development, not discounting the bits of the original game that were meant to be on the disk before the game became a cartridge game.

    It is also thought that Ura Zelda exists at a couple of prottype stages all on blue disks and backed up too on other media, as Nintendo do this with all their software, even their most ancient projects. It is thought, that Randnet's 15 staff employyees all tested the game, and so did the super mario club, and I would hazard a guess that Miyamoto and aonuma's zelda team members have the complete game on 64dd disks.

    The trouble is ,as Yakumo says about Rare, Nintendo are the upmost proffessional's in the business and their NDA's are airtight, and thats why no rare stuff suring the ninty period will be leaked, as Nintendo would, and could sue them. Also Nintendo will know exactly who is in possession of any Ura Zelda 64DD prototype's, and what Zelda team members may be in possesion of the complete version of the proper gamne, not the butchered cube version, and if the game ever leaked, then Nintendo would know exactly who was responsible, and with it being a zelda title, probably sue them for everything they are worth as well as stripping them off a high position in the company.

    Most of the Nintendo 64 leaks came from the Marigul team when it got disbanded, and this was mainly because the media just got into the wrong hands when all those studios got shut down. Plus Echo delta protoypes being leaked, are not as big a deal to nintendo as a Zelda leak of a game that would cause them embarrassment for releasing a half assed version on the gamecube.
     
    Last edited: Jun 4, 2008
    Keiji Dragon likes this.
  17. DarthCloud

    DarthCloud Fiery Member

    Joined:
    Dec 26, 2007
    Messages:
    874
    Likes Received:
    14
    Your post are alway interresting read!! Did you have time to look at randnet magazin does they old more information about zelda? Other than looking at pictures i didn't do much with those magazine since i don't speak japanese ;)
     
    Keiji Dragon likes this.
  18. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    Zelda was prepped and was to be the final release for the 64DD. Nevertheless, the randnet service was shut one month earlier than the planned release. I wouldnt be surprised if some disks were printed for retail.
     
    Last edited: Jun 4, 2008
    Keiji Dragon and Zant like this.
  19. Ryusui

    Ryusui Spirited Member

    Joined:
    Mar 5, 2008
    Messages:
    119
    Likes Received:
    1
    :DOH:*facewalls*:DOH:
     
  20. Bramsworth

    Bramsworth Well Known Member

    Joined:
    Jun 1, 2007
    Messages:
    1,746
    Likes Received:
    359
    How can you say it had no resemblace? There were plenty of things obviously carried over: The windmill, the dinosaur, the scarecrow, the first level surely bares a resemblance to what was originally planned. While not the greatest list(and I forgot some bigger examples), I'm pretty sure the game still retained some stuff(or ideas at the least) from the last game, and wasn't entirely "started from scratch". The game concept, obviously, but I doubt the WHOLE thing.

    And there were demos at e3, and I don't recall hearing that n64 games were ever run off of dev stations of any sort that used an HD or something. It surely got onto cartridge occasionally.

    And only 50% complete? With how loing they spent on it, I'd think they woulda gotten further, though I can't say for sure.. Where did you get this information exactly? Not that I completely doubt it(though never going on cartridge seems unlikely).

    Forum drama :D
     
    Last edited: Jun 4, 2008
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page