Convert Debug Xex files to work on regular rgh?

Discussion in 'Xbox 360 Development' started by jordan, Sep 29, 2015.

  1. jordan

    jordan Active Member

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    I have found a tool which says you can convert debug Xex's to retail?

    Mini XeX Gui v0.2
    This is a small GUI interface for Xorloser's Xextool. The GUI interface will allow you to easily decrypt .xex files, convert debug executables to (homebrew) retail.
    This new version adds a 'mass-decryptor', will decrypt all files in a directory.

    Will this allow me to play different builds of games and debug xex's on a regular RGH? Sounds like it but just want to make sure :D
     
  2. fate6

    fate6 Haha, I killed a Pumpkin!

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    No idea on that tool but "X360GameHack" is pretty full featured if the command line is not your thing.
    Anywhoo most debug or dev versions of games are in the standard xex format so you don't need to do anything afaik but that crackdown alpha is an exe probably cause just how early it was in development so you would need to shove that into an xex but I have no idea how that can be done with an already compiled binary.
     
  3. Pikkon

    Pikkon "Moving in Stereo"

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    If you want to run debug games on your retail then install rgloader,most of my debug games I have would simply not run on my jtag until I installed rgloader.
     
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  4. fate6

    fate6 Haha, I killed a Pumpkin!

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    I think OP has said in a different thread that they don't have an HDD so I don't think they could RGLoader.
     
  5. Stipo360

    Stipo360 Dead Rising & XDKs

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    So long as the build is early enough to include the D3D debugger stuff, i don't think it can be converted to work on a jtag/rgh. Only late builds like reviews work on jtags and stuff with a simple trip down x360gamehack avenue. (some exceptions like non debug alpha builds, heck even some almost final debug builds work on jtag)
     
  6. fate6

    fate6 Haha, I killed a Pumpkin!

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    Wait so debug builds don't work "as is" on modded systems? I figured they would work since a JTAG/RGH system would just ignore the signatures.
     
  7. Stipo360

    Stipo360 Dead Rising & XDKs

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    Most debug xexs contain library's from the devkit kernal which retails don't contain and or use. Therefor crash every time. The D3D and PIX output/monitor is the biggest culprits for this.
     
    Last edited: Sep 30, 2015
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  8. jordan

    jordan Active Member

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    I would but RGloader isn't compatible with my Xbox (Big block jasper)
     
  9. Pikkon

    Pikkon "Moving in Stereo"

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    Think xecuter fusion is compatible with big block jasper.
     
  10. jordan

    jordan Active Member

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    Yeah i have that now but it means a'lot of the things i use won't work.
     
  11. Stipo360

    Stipo360 Dead Rising & XDKs

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    You could always save up for a really cheap xenon devkit for when you want to play debug builds.
     
  12. fate6

    fate6 Haha, I killed a Pumpkin!

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    Not so cheap when it melts tho ;)
     
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  13. Stipo360

    Stipo360 Dead Rising & XDKs

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    hahaha touche.
     
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