hello everyone i am interested in creating an assembley language but dont know how to start. could anyone help! oh and i dont want to do it using some kind of assembler making kit...i want to actually program it, any help would be apprieciated.
wrong forum dude: The ASSEMblergames.com / ASSEMbler.roarvgm.com message board Dedicated to rare, prototype, and developers video game systems. :smt040
Indeed, its been a while since someone got here while looking for info on assembly language but let me assure you you're not the only one As I'm a bit of an assembly-fanatic myself I do tend to answer those posts though. Anyhow, I get the impression you havent really grasped the nature of assembly language; it is not similar to a high level language (ie C or basic) in that it can be "made" as such, on the contrary, it is a reflection of the CPU's instruction set (the lowest level of programming possible, aka "machine code") and is thus connected to your CPU architecture. Hence, you can make an assembler (a program that turns assembly code into 'real' programs) but you'll be constrained by the target architecture - so there's a big difference between creating an assembler and an assembly language. What you could do though is create your own virtual machine, kind of an emulator for a system that doesnt exist. In fact I've been busy with my own VM lately, its a bit pointless but its cool to see your own code running on your own virtual CPU :smt033 If you want some more info on this send me a PM.
just out of intrest... who hear is a developer? What do you dev for, and what language do you use? At the mo, in my spare time, im trying to make sence of c.. for dc dev stuff.. and at work i use a mixture of vb/vb.net/c-sharp and some java hear and there. Just intrested is all )
Right now I can sorta use C (who really can well?), I've used TCL before in an internship. I'm trying to learn general assembly (6502 & x86) in my spare time which isn't going very well
I'm a dev in training. I live in a growing game developer community here in Orlando. I'll get trained in my art in time before it gets way too cluttered here and I'll be able to have a good grip on how things are played down here so that I can follow my agenda. A local developer here has a license with Nintendo to make the upcoming Geist game. I'll try to become friendly with some workers there to see how its going .
I'm an assembly freak (like I probably already said above ), but I have to learn C++ for college purposes :smt019 Just did some more coding on my Pong clone for PSX (dont laugh, it has to start somewhere :drinkers: ), gotta say that MIPS assembly is very funky :smt023