Cross platform game development

Discussion in 'Game Development General Discussion' started by RyanGamerGoneGrazy, Sep 9, 2005.

  1. RyanGamerGoneGrazy

    RyanGamerGoneGrazy Clubbies Are Minis Too!

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    well, what can i say the name speaks for itself..
    currently myself and small time of newbie developers are gearing up for out first big game
    the game is most likely going to be developed in blender(www.blender.org) providing we can get the game to live upto expectations, and i had one question

    while blender is cross platform aompatible with mac, pc, linux, freebsd, and several others, all that requires you to do is compile(create the exe) on that specific os and it will run
    im aware of the advent of ps2/xbox/gc sdk's or rather the software available, and here is the question

    would i be able to take the created game which would be either a .exe or .blend file, import it into one of these software packages and then save it as a ps2/xbox/gc compatible file, of course you would still need a modified system to run it, though is there a way to bypass that too?.... sorry if ive made this post confusing
     
  2. OldProgie

    OldProgie Guest

    No. Unless someone ports blender to those platforms, and that would involve all sorts of legal issues. Xbox would be easiest using DirextX, but it's still non-trivial.
     
  3. RyanGamerGoneGrazy

    RyanGamerGoneGrazy Clubbies Are Minis Too!

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    aww damm, i knew it was a reallly long long shot, but hey, worth a shot,. thanks for the info
     
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