well, what can i say the name speaks for itself.. currently myself and small time of newbie developers are gearing up for out first big game the game is most likely going to be developed in blender(www.blender.org) providing we can get the game to live upto expectations, and i had one question while blender is cross platform aompatible with mac, pc, linux, freebsd, and several others, all that requires you to do is compile(create the exe) on that specific os and it will run im aware of the advent of ps2/xbox/gc sdk's or rather the software available, and here is the question would i be able to take the created game which would be either a .exe or .blend file, import it into one of these software packages and then save it as a ps2/xbox/gc compatible file, of course you would still need a modified system to run it, though is there a way to bypass that too?.... sorry if ive made this post confusing
No. Unless someone ports blender to those platforms, and that would involve all sorts of legal issues. Xbox would be easiest using DirextX, but it's still non-trivial.