Custom Acclaim microchips

Discussion in 'Game Development General Discussion' started by ASSEMbler, Sep 8, 2005.

  1. wastedyouth

    wastedyouth Guest

    And crap, the links are black, I wasn't paying attention. They're there, just dig around and you'll find them. My apologies.

    And if anyone has the Mad Cow and/or Pink Eye boardsets to spare, please let me know as I'd really like to whip up a second boardset. I intend to try the Typhoid board I have with the working setup I picked up, though it doesn't have the two jumper wires on the solder side like the working boardset does, I figure I'll have to solder up wires as they are on the working boardset. It had no EPROMs on it, came bare, I assume pulled unfinished from the assembly line, or something.
     
    Last edited by a moderator: Jul 23, 2009
  2. ASSEMbler

    ASSEMbler Administrator Staff Member

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    I do have a prototype sound board from acclaim that might work for the machine you have.
     
  3. hl718

    hl718 Site Soldier

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    Magic is one of the rarest bits of arcade kit out there (and a decent game to boot). The custom home setup looks sweet. Shame about the destruction of the original cab though.

    -hl718
     
  4. ASSEMbler

    ASSEMbler Administrator Staff Member

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    You'll probably scream, but I threw out a box of these after I cleared out most of acclaim. I had no idea what they did.
     
  5. smf

    smf mamedev

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    ZN1 uses standard playstation chips, just with more memory (you can upgrade retail consoles too if you're insane enough).

    Some of the game boards just have the roms for the game, but others have other supporting hardware. Often it's extra sound, to make up for the lack of red book audio & avoid having to retool/retrain their musicians nba jam extreme uses an entirely seperate sound board.
    judge dredd uses an extra board for the light gun.

    Since the mid 1990's you probably didn't spend much time writing assembler. Everything will be C.
    Writing arcade games is really no different from writing console games. You'll have a development system hooked up to a PC. The only difference is that at the end you burn your console game to a CD/DVD/GDROM, while arcade games can either be rom chips, hard drive or CD/DVD/GDROM. But they are conceptially the same, all thats different is the file system.

    As ST-V is saturn based, the home "port" might have come first or at least planned before the game was finished. If they'd paid out for the license then I can't see why they wouldn't go through with it.
     
    Last edited: Jul 25, 2009
  6. mooseblaster

    mooseblaster Bleep. Site Supporter 2012, 2014

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    Proof positive that even the best of us have one of "those" moments. :D
     
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