Dead-End (the cd-i's answer to ridge racer graphics)

Discussion in 'Unreleased Games Discussion' started by Nitrosoxide, Mar 26, 2007.

  1. Nitrosoxide

    Nitrosoxide Resolute Member

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    [​IMG]



    http://cdii.blogspot.com/2007/03/dead-end-cd-i.html


    [​IMG]

    The summary and pictures provided definitely show some potential...


    Lol anyone attend E3 '95 grab any footage of this or test it out?

    Heck has anyone else ever heard of this?
    Now if only we could get that playble demo.



    Also interactive dreams is great.
    This guys got a fantasic cd-i blog. The information he digs up never ceases to amaze me.
     
  2. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    The CD-i's answer seems to be prerendered footage with a car over it, reminds me of the laserdisc racing games of the early 80s...
     
  3. karsten

    karsten Member of The Cult Of Kefka

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    interesting. actually quite a nice concept at first.. too bad they couldn't implement that technology...
     
  4. karsten

    karsten Member of The Cult Of Kefka

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    They have added videos of the game on the same page! NOW THAT looked marvellous, nothing to spare with Ridge racer!

    they really had a great concept, too bad they didn't had ebough $ and time to go on on it...
     
  5. mooseblaster

    mooseblaster Bleep. Site Supporter 2012, 2014

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  6. Nitrosoxide

    Nitrosoxide Resolute Member

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    Hey thanks man. The video of the game definitely is pretty impressive. It really makes me wonder if the game would play well.

    Oh well only time will tell. Hopefully a playable demo will somehow find its way to all of us.
     
  7. Taucias

    Taucias Site Supporter 2014,2015

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    Looks more like the CDi's answer to Need for Speed on the 3D0 to me.
     
  8. mooseblaster

    mooseblaster Bleep. Site Supporter 2012, 2014

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    Of course! That's what I was thinking of!
     
  9. Taucias

    Taucias Site Supporter 2014,2015

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    I just realised how ironic the game's title is :lol:
     
  10. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    cheesy, but impressive
     
  11. Bas

    Bas Newly Registered

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    Thanks for the appreciation of the topic, I really hope we are able to track down some more of it in the future. I wanted to comment on something posted above:

    mooseblaster : "I feel driving constantly at the same speed whilst shooting things doesn't seem as fun."

    Well, if you read closely, you can find the following: This was made possible by a revolutionary technique called ‘Continuously variable MPEG video frame rates’ developed by Philips Media Los Angeles’ software engineers. What this technique basically did was to slow down and speed up the video stream the CD-i player would play, based on the player’s commands (accelerating and braking).

    So if Philips was able to pull it, this would have been a revolutionay technique on CD-i. The variable framerate we've never seen in any CD-i title. Only Lost Boys took over the Seamless Branching technique (so MPEG files could be connected and played without a delay) and implemented in another FMV Shooter/Racer: The Lost Ride (click here}
     
  12. CrAzY

    CrAzY SNES4LIFE

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    Definately.

    That was a pretty strange video if I dont say so myself. ;-)
    Looks awesome though. Tis' a shame...
    (I have too, I just have too..... 100th post... woo. ok.)
     
    Last edited: May 30, 2007
  13. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    I cant find the damn video...

    Anyway, prerendered? that sounds like MegaRace to me.
     
  14. Nitrosoxide

    Nitrosoxide Resolute Member

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  15. cdoty

    cdoty Gutsy Member

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    Yep, that was my thought also. The CD-I excelled at video, and almost nothing else.
     
  16. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    Saying that Railfan on the PS3 uses the same method, although it uses more processing power to make it look right at most speeds.
     
  17. Bas

    Bas Newly Registered

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    That's perhaps also the only reason why Dead End has some special notice. The way how they implemented a variable framerate function of MPEG1 coded video was very innovative. It's amazing how they can do so much with so little hardware. Pushing a console to its limits, the more the better.
     
  18. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    The sad thing is that today real-time racing games look way better and more realistic than that...
     
  19. Nitrosoxide

    Nitrosoxide Resolute Member

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    That's not sad.... Umm I think thats just technology advancing.
     
  20. Mazyora

    Mazyora Rising Member

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    Anyone ever see the infomercials for the CDI? So funny seeing the hosts trying to sell the CDI with footage of Zelda and other crappy games.
     
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