Debate- Is this techdemo pic really rendered by a retail Saturn?

Discussion in 'General Gaming' started by saturn_worship, Apr 27, 2010.

  1. saturn_worship

    saturn_worship Intrepid Member

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    Originally posted by Prodund Darkness on the sega-nintendo-other scans thread of the unreleased section.

    http://img441.imageshack.us/i/sgp199406.jpg/

    I'm talking about the Daytona usa pic (second up from the left).

    I vote yes, Saturn can do those graphics with no audio and as a non-playable techdemo.

    What do you say???
     
  2. ASSEMbler

    ASSEMbler Administrator Staff Member

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    That picture is from the demo they showed, which I believe yakumo has on video.
    I believe it's rendered.
     
  3. alecjahn

    alecjahn Site Soldier

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    Wait, does "rendered" mean "pre-rendered" or "being rendered"?
     
  4. Taucias

    Taucias Site Supporter 2014,2015

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    Yes, of course it can. It doesn't look very impressive to me.
     
  5. sayin999

    sayin999 Officer at Arms

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    I think he is talking about how the dayotna car looks highly detailed and the floor ground. But if you take into account that all it is rendering is that and the ground then yes the saturn can easily do that.
     
  6. Yakumo

    Yakumo Pillar of the Community *****

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    Yes, it's from the Saturn tech video that I once had. It's pure Saturn running at the same resolution as VF2 and Dead or Alive. All the demo showed was a mode 7 floor with the car driving around. The clouds in the window were constantly moving independant of where the car went so they were not in real time.
     
  7. saturn_worship

    saturn_worship Intrepid Member

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    Does it was shown on Saturn Kiosks back in the day (1994) in Japan???

    How about getting those discs? hehe...
     
  8. Yakumo

    Yakumo Pillar of the Community *****

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    No, this demo was never made public. It was a behind closed doors demo. I got an official video from an ex-Sega UK employee in 1993 or something like that. That so called 32X version of Panzer Dragoon was also shown. that was indeed a CGI mockup though and NOT Saturn let alone 32X. There was a very early Virtual Fighter shown as well with characters made of shapes rather than models. I won't go on though. I must have talked about this video a million times.
     
  9. karsten

    karsten Member of The Cult Of Kefka

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    static rebdering is not so specially demanding...
     
  10. saturn_worship

    saturn_worship Intrepid Member

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    That's what i mean, you know, if it wasn't playable (which I highly doubt, maybe you could only move the car in 1/2 directions), it's ver possible (saturn can even do a lot better i think)

    The moving background is easy as hell to do in saturn, and the mode7 hi-res (some sort of artificial antialiasing) ground is also very possible (fighters megamix)....

    If you dedicate the other to the car poly amount...

    What about getting footage of that video??
     
  11. Druidic teacher

    Druidic teacher Officer at Arms

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    x
     
    Last edited: Jun 22, 2017
  12. Yakumo

    Yakumo Pillar of the Community *****

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    The video is in the UK and I'm in Japan so I'm afraid not. In fact I couldn't even find it last time I went home about 5 years ago. I did find another tape that featured early footage of Gale Racer, Victory Goal, Clockwork Knight, Virtual Hylide, Rampo, Mystery Mansion, Daytona (40%), Gother World, Gran Chaser and Van Battle which was later released as Battle Monsters. I even posted pictures from those early betas in this forum. Here they are again. Don't forget that these pictures were taken 6 or so years ago with a shiity digital camera from a TV running a PAL Video tape.

    Daytona 40% missing the sonic Wall. It's just a blank wall.
    [​IMG]

    Very early BUG! beta test maps.
    [​IMG]
    [​IMG]

    Very early Gotha World featuring no texture mapping!
    [​IMG]

    Very early version of Virtual Hylide that ran at 10fps!
    [​IMG]

    Never release Saturn version of Cyber Sled.
    [​IMG]
    [​IMG]
    [​IMG]

    I suggest that someone saves those images for the future. There used to be many more but wherever they had been hosted is long gone. The above image may not last much longer either. I don't really care since I have the video tapes ;-)

    Yakumo
     
  13. alecjahn

    alecjahn Site Soldier

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    Now those are some high-quality 'caps! :)

    That's faster than the final version, right?

    I think I only played my copy for 90 seconds.
     
    Last edited: Apr 28, 2010
  14. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    I have footage of the 40% complete Saturn Daytona USA build, but not the earlier "Mode 7" style high resolution tech demo, although I do know the original video source of this footage was an internal disc (in Cinepak format, if my memory serves me correctly) that also contained a pre-rendered sequence of a Ferrari racing title that never went into development because Sega couldn't get the necessary license for this - instead they produced Indy 500, which only came into existence itself because the Indianapolis license was also part of the initial deal that made Daytona possible. As some of you may already know, Sega's inability to work out an official agreement with Ferrari is why the Testarossa in later versions of OutRun (such as home conversions) was subtly changed for many years. This finally changed with OutRun 2, but I digress...

    Anyway, for the record, the early Daytona tech demo was created by AM2 lead programmer Keiji Okayasu and is 100% running on an early Saturn, unlike the Clockwork Knight, Victory Goal and Panzer Dragoon prototypes that were produced using 1993-era Silicon Graphics workstations. I seem to recall these videos being hastily assembled purely in time so Sega could at least present something relating to their proposed next generation platform at the Winter 1994 Consumer Electronics Show. Also, the early Virtua Fighter animation and collision demonstration sequences can be found on the VF History disc that came with Shenmue II for the Dreamcast, plus a slightly edited version of the same clip is included as a bonus with Genki's conversion of VF3tb on the same console.

    Finally, while I don't have the Gran Chaser/Cyber Speedway footage, I certainly possess the Gotha, Yumeni Mystery Mansion and Gale Racer clips as desribed in Yakumo's enlightening post. By the way, those shots of BUG! are new to me, and we can now safely conclude there WAS a Saturn edition of CyberSled in the works... if only we could also find similar evidence regarding the short-lived and long-rumoured Ridge Racer port that Namco was also planning before having its falling-out with Sega that lasted until the Dreamcast period!
     
    Last edited: Apr 28, 2010
  15. sayin999

    sayin999 Officer at Arms

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    Anthaemia any chance you could upload this footage at all? I would be very interested in seeing it. And yakumo those tapes that are in pal, if you got a hold of them again is there anyway you could just capture through a video capture device?
     
  16. Yakumo

    Yakumo Pillar of the Community *****

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    Getting a PAL compatable video player in Japan is not easy so what I'll do is connect a Video recorder to my laptop and rip the videos to that when I go back home next year in summer.
     
  17. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    I've prepared a few of the videos described previously for upload in the near future, but work commitments have to remain my priority so sharing further media could take a while yet - not to mention this is the reason my own long promised Saturn related project is taking so long to realise! However, for now I can definitely say that at least screenshots from the cancelled Saturn port of CyberSled were printed in an issue of Saturn+ magazine, though I can't remember the exact issue number because I sold my collection of this particular publication long ago and only have a few scans I felt would be of significant importance somewhere in my (rather extensive) file archive... maybe someone could look to see if it was the first as I seem to recall it being previewed in that?
     
  18. saturn_worship

    saturn_worship Intrepid Member

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    Hey Yakumo, if you do that, it will be really great, (even if you don't find the daytona hi-res and vf2 saturn engine test videos..)
     
  19. Thiago_Simoes

    Thiago_Simoes Spirited Member

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    I'm sorry to revive such an old thread, but I just want to thank Yakumo for those pictures. Besides, I'm mesmerized at the drawing distance in Daytona USA being as bad as it was in the final product. I thought that the problem was that the car and the tracks were too detailed for the Saturn to handle, but that was probably not the only issue concerning this port. I wonder if there is any footage from beta versions of Daytona USA Circuit Edition.
     
  20. 7Force

    7Force Guardian of the Forum

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    The problems with pretty much all early Saturn games can be summed up with "rushed for the US launch". Panzer Dragoon turned out miraculously good, though.
     
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