Question: Yesterday, I managed to get a demokit (already owned a reviewer, no software was included with the reviewer). The demokit is from late 2006. And has no HDMI. Nor has it an extension on the top as I have seen in some pictures, the so-called sidecar. The demokit came with software (developing and a game on the harddrive). I followed the documentation and installed visual studio 2005 and installed the sp1. However after reading on these and some other forums I come to the conclusion that I can actually debug with this unit without using a sidecar. But using an app called Xbox Watson. So, I started the Xbox Watson app and it connected to the demokit successfully. Then I launched the the XEX of the game on the harddrive. Played the title and powered off the demokt. The data shown in the Xbox Watson app was minimal: Loaded dynamic lib etc. It was only 5 senctences long. I would have expected much more data. My question is: How does one setup the app Xbox Watson in order to debug a game? Update, additional question: In the debug dash you have an option for debug settings as: Smart/Enabled/Disabled. I presume this option must be on enabled? As it doesn't have a sidecar. Thanks!
The debugging is done within visual studio itself. Go to "Tools" then "Attatch To Process" then choose the "Xbox 360 Debugging" option and select your xbox ip address. The dump setting you see in the dashboard determines what kind of dump is made when a game crashes or you get an exception.
I followed up on what shade45 stated: - Started demokit. - Started game as in game.xex from the launcher. - Started the Visual Studio 2005 environment. - Immediately Hit tools/attach to process -> select game.xex Are these the right steps? What I see is: - A window with a folder called "threads", no additional information in that particular window. - An outpout window with some data, like started game.xex etc, but not much info either. Am I doing something wrong? What should I be seeing?
No.. @GamesReview: You obviously need to pause the process to atleast see the threads... Set a breakpoint or click the Pause All button.
Pretty sure the documentation covers it. Otherwise get on XDS and look through help documents and tutorials on debugging using Visual Studio.
Sorry to be a slight off topic, but does the XDS come with the SDK as a package, or is it a downloadable source? Would like to take further look into it.
As far as I know the XDS is the xbox developer site and requires a login. I haven't been able to ask my source how it works as I received this kit just recently. So, I can't help you there. Maybe Xenon.7 knows? As to the the documentation file, it is extensive, struggling as we speak.....
Sorry Holy Ownage, I think Pikkon is right here........, returning to the thread topic: I've found the debugging secontion using visual studio in the documentation set. I'll read more before adding new questions.
No you do not get XDS unless you are registered with a game company, in which case the game company's manager would hook them up, and would contact an Account manager or Developer Account Manager. Regardless it's not a place for most of you here, And most of you have probably never even seen it. It's overrated anyways. From what I....hear.... ;x Anyways there is no real problem talking about it as what it is as an entity isn't stated, or the elements that make up the entity. Regardless I guess Pikkon is right, it really shouldn't be talked about in public. Since someone will eventually just take it too far.