That version of Panzer Dragoon looks better to me than the port that made it to the xbox. So smooth...
The price of this video card when it came out was from $400 to $450 in the US. If I remember correctly, I went with a graphic card using the 1st gen PowerVR GPU for a little bit over $100. Funny thing was that a few years later, Sega picked the 2nd gen PowerVR GPU for the Dreamcast.
yeah very funny,, Also I want to pick one of these up myself, but have not seen any with the Saturn controller port daughter board though.
There is one for sale on ebay atm. It includes the daughterboard as well as the rj-45 -> joystickport adapter. Shipped from Germany.
I'm not sure what you are smoking to think that it would. I'm assuming you think it somehow magically accurately emulates or speeds up saturn games when using yabause? Long story short, the NV1 is not a sega saturn.
Lazy Game Reviews, as i pointed out on the Youtube Channel recommendations topic, is one of my favourite channels. It always have interesting and infomative videos.
The Nvidia NV1 was a strange beast. It, the 3DO, and the Saturn had the only GPU's to do quadrilateral polygons.
It was a time of experiments, proprietary APIs etc. Nothing like these days when pretty much everything in PC hardware is standardized and you can build OpenGL 3.3 video card at home using a common (but expensive) FPGA that outperforms GF3 like it's nothing and consoles and arcade machine are basically ordinary PCs with some custom hardware and modified Windows, xBSD or Linux as OS.
The Saturn used Quads, as did the NV1 on the Edge Cards. That was one of the reasons why it shipped with Saturn Joypad ports, and why Saturn games were ported&bundled with it - they were comparatively easy to port to this chip. And they also ran way better on it than the standard software versions (I know, I own the software-rendered PC version of Panzer Dragoon). The only problem was that only the 4MB Vram-version of the card really had some guts, the 2MB SDram version in comparison was not much of an accelerator at all iirc. This, coupled with the fact that the wavetable of the soundcard wasn't that great (midi was still big back then), and that the card wasn't compatible with the upcoming Direct3D at all made it some kind of a deadbirth - like the first 3D Blaster from Creative Labs (Vesa Local Bus card based on the Glint CAD-chipset, had a great version of HiOctane though).