Disaster Report & Raw Danger Fix project

Discussion in 'Sony Programming and Development' started by emuler, Jul 25, 2014.

  1. emuler

    emuler Rising Member

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    Thanks to you dude, I somehow missed this rain sound bug. I'll check on real PS2 tomorrow.
    I still don't know why Sophia's hair looks like this but it looks a mismatch between hair mesh and textures. I remember something strange when comparing Sophie's japan/american textures, Ill check on it too.
    To be honest, I will not fix it if there's few minor bugs and don't make the game unplayable. Anyway if I fix them (or help someone who wants to fix them) it will be only after releasing Disaster Report undub patch. As for DR patch, finished testing and need some corrections. I want this one 100% bug-free.
     
  2. SILENT_Pavel

    SILENT_Pavel Gutsy Member

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  3. Geo-kun

    Geo-kun Newly Registered

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    As far as I tested, ambience and helicopter sounds are missing in chapter one as well:
     
  4. quackshot

    quackshot Active Member

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    A bit late on the party, but this is my second favorite game series on the ps2 so i had to say thanks for all the hard work here! :)
    Also i didn't know there was a team trying to localize the 3rd one and since i always wanted to play it i'm glad i never watched the full walktrough of the game on youtube.
    The day i'll have finished both the 4th and the last guardian will be a sweet one!
     
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  5. DaveCooper

    DaveCooper Newly Registered

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    No news on the project?
    Because i thought DR patch was almost done.
     
  6. emuler

    emuler Rising Member

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    Hi, Dave. I'm sorry to tell you that I was an anxious dumbass and made the translation prior to get some way of extracting the textures. Result: Game menus are in japanese. Plus, there are alternate beta title screens wich I'll like to swap for the patch.
    No one has surfaced with the solution yet, but if you look to the number of visits and downloads of attached samples in this thread I started
    http://zenhax.com/viewtopic.php?f=7&t=2439
    You'll note that at least some people has read the issue and maybe sooner or later will see the patch. If the thread had zero reads then I'll say its over but it's not the case and that's enough for me to say this project it's still WIP but on hiatus hell.
    If you know someone savy enough in C or another programming language, pass the message please. Thank you!
     
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  7. Fatalfox

    Fatalfox Newly Registered

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    Hello thank you so much for this! I just stumbled onto this page today and it made my day! Its so amazing that you took the time to undub this amazing series and im so happy to see this thread hasent died off. But I am concerned if you have made any progress on the Disaster Report ubdub yet?
     
  8. emuler

    emuler Rising Member

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    Hi there, survivors.
    It's not a progress but recently, I tried a workaround using PCSX2+TexMod with glitchy results at edited texture display.
    [​IMG]
    I dont feel like gettin deeper in this texmod way, is born from frustration and the patch was always meant to be played on a real PS2. But maybe some of you want to try and tell us.

    Here's some facts/problems:
    - First, a little auto-criticism. I'm very disorganized in all the publishing and updating related. This negatively affects the project progress. I mean take a look at this translation project: projectmizzurna.tumblr.com That's awesome if you ask me.

    - This series never had enough attention to make a modding community (no PC ports, awful localisation, horrible Western box art,etc). If you make a quick search it looks like there's only two hardcore fans at this side of the world: someone called Souzooka/Bazooka-Harwell who leaked two DR2 betas (god bless him. Should I contact him? oh no, the bodycount!), the team translating DR3 (stuck with textures too) and three or four more with myself.
    Its a pitty because a lot of interesting things could be achieved if we just get deeper into its files. For example, include the scrapped scenes avaliable in the prototypes or swap maps/models from DR1 to DR2 engine.
    Lurking for tools in japanese forums I found as expected the games were more succesful there. Users were looking for GS/AR codes for a wide range of things like unlock an aparently hidden debug menu, to change the water level (this actually would be useful to access easily into an (accidentally?) blocked area in DR2 western release (Isaac Scenario) wich contain NPCs and dialogues, turn on/off player's dripping effect... even a disgusting person who asked to make the dripping appear only from certain body part in female characters. But it suddenly stopped as if everyone lost the interest at the same time.

    Oh, almost forgot, also there was someone called Atchuss who made an spanish translation long ago wich included UI textures translated, so he had access to the damned .p6t format and was capable of editing and insert it back in game... but he vanished from Earth (even his patches). I'm in a roll, babe!
     
    Last edited: Jan 13, 2017
  9. weifonglong

    weifonglong Newly Registered

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    Well do you require any help testing or sorting through the files for corrections? I'm a big fan of the series myself, and I'd love to contribute to a project to beautify these games, especially Disaster Report.
    I'm also somewhat knowledgeable in Japanese, around JLPT-N4.
     
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  10. Souzooka

    Souzooka Newly Registered

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    Heeey, it would be cool if there was a debug menu. I never found anything like that!

    As I mentioned, the .IMD files have reference to all the textures plus their dimensions (plus probably other stuff like UV mapping and everything, but I don't know that works). If you want to change one texture to another (with the same dimensions, but the dimensions can be edited easily enough alternatively), you just have to find and change the references for let's say, 22001.TM2 (22001 in decimal, 0xF1550000 in the hex file) to something like 22123.TM2 (22123, 0x6B560000) in the character select IMD file. Untitled.png
    and then after changing the reference to Isaac's face/hair you get something like this:

    gsdx_20170108131741.png

    (note: I edited the .iso directly because it's the fastest and quickest way to edit the game if you're not removing/adding bytes, but you can also repackage the files through Xpert.)

    While not a means of directly editing P6T textures, it should allow you to import any existing textures onto any other model, although you may have to change that model's UV maps somehow. Additionally, in the case of DR, perhaps the person just acquired the texture files from the US version of the game and stuck then into the JP version -- if they are the same dimensions, I don't think it would require any hex editing at all.

    ----

    Also, I wouldn't contact whoever this "Souzooka" guy is, he sounds like some real jerk.
     
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  11. emuler

    emuler Rising Member

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    I've found some occurences looking for p6t calls in Raw Danger ELF... weird because all images in this game are tim2 (every release).
    It maybe a remnant from Disaster Report or maybe something else (useful).
    "P6tReadMem:Read Error" at offset 003830D0 and "%s%04d.TM2, %s%05d.TM2, %s%04d.P6T, %s%05d.P6T" at 00383270. Is there any chance of this being code to convert the format to tm2?
    Disaster Report ELF contain the exact reference for p6t, lacking the one for tm2 (here make sense because there's no images in this format stored in disc) :confused:

    EDIT: new attached sample in update below
     
    Last edited: Jan 10, 2017
  12. Souzooka

    Souzooka Newly Registered

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    It looks like that's just some sort of debug message for the game, tbh. That's also why it's next to other messages like "TexReadMem: Texture ID Error ID = %d", whereas %d might just represent some sort of variable.
     
  13. emuler

    emuler Rising Member

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    And this debug message is present exactly the same in both games... I don't get why Irem didn't stick with this format in Raw Danger; noting that DR, R-Type Final, Steambot Chronicles and (I believe) PachiPara series have images "coded" in p6t.
    We're goin to see at the end that doesn't care a shot which format we use while we "tell" it to the PS2 (hey, those images are tim2 in disguise so display'em... imagine that written in C :p)
     
  14. emuler

    emuler Rising Member

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    NEW UPDATE
    Looking through several PS2 games made by Irem (not just published), I've found this:
    1º) They initially started using p6t encoded images only, then a batch of titles using tm2 only sometimes and both formats others.
    ?If tm2 isn't used, there's no
    reference to it, but theres always a reference to p6t no matters it uses it or not.?
    2º) As suspected, all games main exe contain references (looking like commands) to those formats, following something like a pattern
    dependending on which format rely the game.
    Similar structures when comparing games using the same format (i.e "RawDanger-Steambot", tm2/"DisasterReport-RType")
    but differences can be noted so it's not the same image reading system.
    The most interesting parts to me are in the exes of games using both tim2 and p6t.

    [*] Sanyo Pachinko Paradise 6 (SLPS_201.02/PBPX_952.02)
    SP Paradise 7 (SLPS-20203) p6t+tm2
    SP Paradise 8 (SLPS-20261) p6t+tm2
    R-Type Final (SLPS_252.47) p6t only
    Steambot Chronicles (SLUS_213.44) tm2 only, although the trial version...(see below)
    [*] Ponkotsu Roman Daikatsugeki Bumpy Trot Demo (SLPM-60255) used p6t only
    [*] Blokus Club with Bumpy Trot (SLPS-20443) p6t only
    Disaster Report (SLUS_205.61) p6t only
    Raw Danger (SLUS_215.01) tm2 only
    [pending]
    PachiPara12
    PachiPara13
    PachiPara14

    [*] Not unpacked game yet. Used images checked looking in FAT files.

    For unpacking most files I used this quickbms script

    I went to attach pictures of all the references that took my attention but ended with +50 :S
    So let's better just upload some edited pics for the sake of clean thread. If anyone is intersted enough (and please, be it)
    can take a look
    (search text-string: TIM2, TM2, P6T).
    Use the gamelist above and compare search occurences and note the image load system differences
    in games using p6t only vs. tm2 only/p6t vs. mix/etc... I promise it will be entertained.
    ----
    Hints supporting the file convertion "theory":
    [​IMG]
    Zettai Zetsumei in games wich are not:
    [​IMG]
    Loading tm2/p6t packs (of what?codecs, textures) note the getsize instruction? between formats:
    [​IMG]
    More things that sound VRAM converting to tm2 to me;
    [​IMG]
    More:
    [​IMG]
    I don't know if this is repeated, by the case:
    [​IMG]
    And finally a Disaster Report vs. Raw Danger:
    [​IMG]
    C'mon, people, play along! help me with this detective-thing
     

    Attached Files:

  15. xenoxc

    xenoxc Newly Registered

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    Is there any progress on Disaster Report UNDUB ?
     
  16. BimboBoop

    BimboBoop Rising Member

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    Hi, thanks a lot for this patch!! I am one of those fans that loved the series and bought the 3 games in they original releases (I even bought the PAL and NTSC-U ones, but later I haved to sell the Pal ones to save some money) , and even got heartbroked when they cancelled both projects for Zettai Zetsumeshi 4 , and still waiting a translation for the 3rd game. I wished there was a a way to play whit these patches using my original discs on the real PS2 console. You know like they did with the Project Zero 2 Remake and 4 translations, but if thats impossible even with the FMCB, and Hard Drive/USB isn it? Then I will try this with a backup too.
     
  17. McRabid

    McRabid Newly Registered

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    Does anyone still have/know how to use this? I've tried using xDelta to install the patch but it didn't work as apparently i'm not using the same version of the one used to make the undub patch. Could someone please explain, in simple terms that i can understand, I would be super appreciative, thanks!
     
  18. rso

    rso Gone. See y'all elsewhere, maybe.

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    Have you tried applying this patch first? It makes a clean dump into the image emuler based his edits on (which already had some changes made by the site he downloaded it from).
     
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  19. McRabid

    McRabid Newly Registered

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    Thanks so much! I had completely over looked that in the thread!
     
  20. McRabid

    McRabid Newly Registered

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    Ok, so now that i've applied the patch via xDelta i'm left with a .file, i've converted it to a .iso but that doesn't seem to work. Could someone maybe walk me through how i'm actually supposed to do this? I've read through the thread and I'm not understanding the instructions (what little I've seen) but I'm really eager to play the undubbed version of this game.
     
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